Results 251 to 260 of about 154,050 (306)
We overview an approach to modeling and rendering architectural scenes from a sparse set of photographs. The approach is designed to require no special hardware and to produce real-time renderings on standard graphics hardware. The modeling method is an interactive photogrammetric modeling tool for recovering geometric models of architectural scenes ...
Paul Debevec+5 more
semanticscholar +5 more sources
Pursuing Reality with Image-Based Modeling, Rendering, and Lighting
This paper presents techniques and animations developed from 1991 to 2000 that use digital photographs of the real world to create 3D models, virtual camera moves, and realistic computer animations. In these projects, images are used to determine the structure, appearance, and lighting conditions of the scenes.
Paul Debevec
semanticscholar +4 more sources
Some of the next articles are maybe not open access.
Related searches:
Related searches:
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95, 1995
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the “plenoptic function” of Adelson and Bergen to provide a concise problem statement for image-based rendering paradigms, such as morphing and view ...
Gary Bishop, Leonard McMillan
semanticscholar +4 more sources
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the “plenoptic function” of Adelson and Bergen to provide a concise problem statement for image-based rendering paradigms, such as morphing and view ...
Gary Bishop, Leonard McMillan
semanticscholar +4 more sources
Image-based modeling and rendering of surfaces with arbitrary BRDFs [PDF]
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. The paper presents a method for image-based modeling and rendering of objects with arbitrary (possibly anisotropic and spatially varying) BRDFs.
David J. Kriegman+3 more
openaire +2 more sources
Image‐based embroidery modeling and rendering
Computer Animation and Virtual Worlds, 2016AbstractEmbroidery is a traditional handicraft of sewing stitches into fabric or other materials in different patterns, and this ancient non‐photorealistic art form has not drawn enough attention thus far. In this paper, we present an image‐based method to simulate the traditional embroidery art.
Dele Cui, Yun Sheng, Guixu Zhang
openaire +3 more sources
Efficient rendering of projective model for image-based visualization
This work describes a method for synthesizing correct virtual images of a real scene, described by a set of uncalibrated reference images. The approach used is rendering a projective 3D model. Projective model reconstruction and positioning a projective virtual camera are not addressed.
Tomáš Werner+2 more
openalex +3 more sources
3D hybrid just noticeable distortion modeling for depth image-based rendering [PDF]
The 3D Just Noticeable Distortion (JND) threshold in essence depends on Human Visual Sensitivity (HVS). This paper carves out a Hybrid Just Noticeable Distortion (HJND) model to measure JND threshold in the framework of Depth Image-Based Rendering (DIBR) for 3D video.
Shizheng Wang+3 more
openaire +2 more sources
ACM Transactions on Graphics, 2004
In this article, we present an image-based modeling and rendering system, which we call pop-up light field , that models a sparse light field using a set of coherent layers . In our system, the user specifies how many coherent layers should be modeled or popped up according to the scene ...
Shum, HY+4 more
openaire +4 more sources
In this article, we present an image-based modeling and rendering system, which we call pop-up light field , that models a sparse light field using a set of coherent layers . In our system, the user specifies how many coherent layers should be modeled or popped up according to the scene ...
Shum, HY+4 more
openaire +4 more sources
Data reduction by applying an image-based modeling and rendering technique to CG models
We applied an image-based modeling and rendering technique to reduce the data size of a CG model to be obtained as a visualization result. To date, this technique has been applied to the reconstruction of 3D graphical models from real objects; the size of the models can be reduced effectively because both color information and geometric information can
Hideo Miyachi, Naohisa Sakamoto
openalex +3 more sources
HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes
We present a system that enables a novice user to acquire a large indoor scene in minutes as a collection of images sufficient for five degrees-of-freedom virtual navigation by image morphing. The user walks through the scene wearing an augmented reality head-mounted display (AR HMD) enhanced with a panoramic video camera. The AR HMD shows a 2D grid of
Daniel Andersen, Voicu Popescu
openalex +3 more sources