Results 271 to 280 of about 154,050 (306)
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TeeVR: spatial template-based acquisition, modeling, and rendering of large-scale indoor spaces

SIGGRAPH Emerging Technologies, 2019
Conventional image-based rendering has limited applicability for large-scale spaces. In this study, we demonstrate an efficient alternative to conventional image-based rendering. Our key approach is based on a spatial template (ST), which solely includes
Nathan Doh   +5 more
semanticscholar   +1 more source

Probabilistic Image-Based Rendering with Gaussian Mixture Model

18th International Conference on Pattern Recognition (ICPR'06), 2006
One major challenge in traditional image-based rendering is 3D scene reconstruction by estimating accurate dense depth map, which suffers from the ambiguities in textureless or periodically textured regions. Alternatively, statistical methods may be used to estimate a most likely color for each pixel for photorealistic rendering from multiple views of ...
Wenfeng Li, Baoxin Li
openaire   +1 more source

Real-Time Video-Based Modeling and Rendering of 3D Scenes

IEEE Computer Graphics and Applications, 2002
Our work targets 3D scenes in motion. In this article, we propose a method for view-dependent layered representation of 3D dynamic scenes. Using densely arranged cameras, we've developed a system that can perform processing in real time from image pickup
T. Naemura, Junji Tago, H. Harashima
semanticscholar   +1 more source

<title>Hybrid 3D reconstruction and image-based rendering techniques for reality modeling</title>

open access: closedIS&T/SPIE Electronic Imaging, 2000
V. Sequeira   +4 more
openalex   +2 more sources

On‐demand transmission model for remote visualization using image‐based rendering

Concurrency and Computation: Practice and Experience, 2012
SUMMARYInteractive distributed visualization is an emerging technology with numerous applications. However, many of the present approaches to interactive distributed visualization have limited performance because they are based on the traditional polygonal processing graphics pipeline.
Omer Rana   +2 more
openaire   +2 more sources

Video augmentation by image-based rendering under the perspective camera model

Proceedings. Fourteenth International Conference on Pattern Recognition (Cat. No.98EX170), 2002
In this paper video streams are augmented by novel views of an object generated by an image-based rendering method. Reference views of the object and video images are captured by general uncalibrated perspective cameras. Our algorithm can be divided into three parts: 1) recovering structure information for reference views and video images; 2 ...
M.H. Ahn, Ki-Sang Hong, Yongduek Seo
openaire   +2 more sources

Rendering driven image based modeling

2014
Previous works on image-based rendering (IBR) suggests that there is a tradeoff between the number of images and the amount of geometry required for anti-aliased rendering. However, to reconstruct the necessary geometry information from images is not trivial.
openaire   +2 more sources

A visibility algorithm for hybrid geometry- and image-based modeling and rendering

Computers & Graphics, 1999
Abstract Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealism and visual complexity in synthetic images rendered from arbitrary viewpoints. A primary challenge in these systems is to develop algorithms that map the pixels of
openaire   +2 more sources

Interactive System For Image Based 3D Modeling And Rendering From Single View Perspective Images

2009 IEEE International Advance Computing Conference, 2009
Most of the image-based modelling and rendering works rely on the input supplied by the user. It becomes necessary to optimise the user interaction while building the 3D model. We present an interactive system for image-based 3D modelling from single view uncalibrated images based on depth-cueing.
S Mohan, S Murali
openaire   +3 more sources

A BACKGROUND MODELING-BASED FAITHFUL APPROACH TO THE DISOCCLUSION PROBLEM IN DEPTH IMAGE-BASED RENDERING

International Journal of Pattern Recognition and Artificial Intelligence, 2013
In this paper, we address the disocclusion problem that occurs during view synthesis in depth image-based rendering (DIBR). We propose a method that can recover faithful texture information for disoccluded areas. In contrast to common disocclusion filling methods, which usually work frame-by-frame, our algorithm can take information from temporally ...
Michael Schmeing, Xiaoyi Jiang
openaire   +2 more sources

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