Results 31 to 40 of about 400,609 (337)
Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys [PDF]
Advancing the field of research in Immersive Learning Environments requires avoiding the pitfalls of previous educational technologies. Studies must consider the actual use of these environments and the context where it occurs, not simply the ...
Dennis Beck +2 more
doaj +3 more sources
Digitizing Alexander Grahan Bell’s Beinn Bhreagh for its conservation
This paper describes Carleton Immersive Media Studio (CIMS) and Heritage Standing collaboration for the application of digital technologies for the rehabilitation and conservation of an important heritage place called the Beinn Bhreagh House. The series
Mario Santana Quintero +3 more
doaj +1 more source
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged the conceptual definition of what constitutes a learning environment. High fidelity graphics and immersive content using head-mounted-displays (HMD) have
D. Hamilton +3 more
semanticscholar +1 more source
Creative Intervention for Acrophobia Sufferers through AIVE Concept
This research applies exposure to the visual appearance technology of virtual reality (VR). The motivation for this research is to generate a creative intervention by using regular smartphone devices and implementing them in VR using Google Cardboard as ...
Al Hamidy Hazidar +6 more
doaj +1 more source
The role of digital consciousness in change management
The article deals with the problems of change management in the new conditions of superfragility of the BANI-world. Interpretations of the concepts of “transcendental thinking”, “digital consciousness”, “immersiveness” are given.
I. G. Akperov +2 more
doaj +1 more source
The title of this project, “An-icon,” refers to “images that deny themselves.” Virtual reality may be viewed as a typical, though not exclusive, case able to illustrate this kind of image: we know we have crossed the threshold of an environment that consists of images (ontologically), but we experience it (phenomenologically) as if it were a real ...
openaire +2 more sources
Growing the use of Virtual Worlds in education : an OpenSim perspective [PDF]
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories in the physical sciences ...
Miller, Alan Henry David +8 more
core +2 more sources
Purpose: Prevention and rehabilitation of intimate partner violence (IPV) is a very important topic due to its high prevalence, visibility, and potential to generate negative consequences in survivor’s physical and mental health.
Adriana Bastardas-Albero +4 more
doaj +1 more source
INTRODUCTION The construction industry employs about 7% of global manpower and contributes about 6% to the global economy. However, statistics have depicted that the construction industry contributes significantly to workplace fatalities and injuries ...
Akinloluwa Babalola +4 more
semanticscholar +1 more source
Predictive text entry in immersive environments [PDF]
One of the classic problems with immersive environments is data entry; with a head-mounted display (HMD) the user can no longer see the keyboard. Although for many applications data entry is not a requirement, for some it is essential: communicating in ...
A. Sutherland +3 more
core +2 more sources

