Results 51 to 60 of about 400,609 (337)
In the original publication of this article (Quintero et al., 2020) the family name of the last author is incorrect. The correct family name of the last author should be Barazzetti rather than Barazetti. The original publication has been corrected.
Mario Santana Quintero +2 more
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This paper outlines a proof of the conjecture that every compact, differentiable, n -dimensional manifold immerses in Euclidean space of dimension 2 n - α( n ), where α( n )
openaire +2 more sources
Welcome and OverviewVisualisation and Visual AnalyticsIntroduction to Immersive AnalyticsComputing Beyond the ...
Ulrich Engelke +3 more
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The current application of digital workflows for the understanding, promotion and participation in the conservation of heritage sites involves several technical challenges and should be governed by serious ethical engagement.
Mario Santana Quintero +2 more
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Experiencing immersive virtual reality in museums
Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain enjoyable and immersive information about museum collections.
Hyunae Lee +3 more
semanticscholar +1 more source
With the popularization of the concept of the metaverse, non-immersive virtual reality (VR) has become a focus of tourism destination marketing. Drawing upon tele-presence theory, this study identifies the antecedents and consequences of telepre-sence to
C. Zhu +5 more
semanticscholar +1 more source
INTRODUCTION In recent decades, new virtual reality (VR)-based protocols have been proposed for the rehabilitation of Unilateral Spatial Neglect (USN), a debilitating disorder of spatial awareness.
A. Salatino +9 more
semanticscholar +1 more source
Wawryków Agata, Korabiusz Katarzyna, Fabian-Danielewska Anna, Wawryków Paweł. Water immersion. Journal of Education, Health and Sport. 2017;7(9):364-369. eISSN 2391-8306. DOI http://dx.doi.org/10.5281/zenodo.1000095 http://ojs.ukw.edu.pl/index.php/johs/article/view/4908 The journal has had 7 points in Ministry of Science and Higher ...
Agata Wawryków +3 more
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Immersive learning conceptualizes education as a set of active phenomenological experiences that are based on presence. Immersive learning can be implemented using both physical and digital means, such as virtual reality and augmented reality.
Stylianos Mystakidis +1 more
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RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY [PDF]
In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture.
A. Dhanda +8 more
doaj +1 more source

