Results 61 to 70 of about 400,609 (337)
The growing attention towards immersive technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and the metaverse are revolutionizing cultural heritage education and tourism.
M. S. Anwar +5 more
semanticscholar +1 more source
From Google Earth Studio to Hologram: A Pipeline for Architectural Visualization
High-resolution holographic visualization of built environments remains largely inaccessible due to the complexity and technical demands of traditional 3D data acquisition processes.
Philippe Gentet +5 more
doaj +1 more source
Bridging Geometric Gaps between Digital Survey and BIM through Open-Source 3D Tiles - IFC Integration [PDF]
The adoption of innovative digital heritage workflows in the Architecture, Engineering, and Construction (AEC) sector faces significant challenges, particularly in integrating digital survey data with Building Information Modeling (BIM) into a unified ...
R. Vouilloz +6 more
doaj +1 more source
Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments.
Leyli Nouraei Yeganeh +4 more
semanticscholar +1 more source
Immersive virtual reality for science learning: Design, implementation, and evaluation
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits.
Henry Matovu +6 more
semanticscholar +1 more source
Full Object Photogrammetry for Architectural Artefacts using the “Mask Model Method” [PDF]
Photogrammetry and laser scanning are widespread tools for documenting movable and immovable cultural heritage assets. Documenting the entire surface of an object presents a set of specific challenges, with various solutions currently available. Complete
A. Weigert +6 more
doaj +1 more source
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey
Immersive virtual reality technologies are used in a wide range of fields such as training, education, health, and research. Many of these applications include virtual humans that are classified into avatars and agents.
Christos Kyrlitsias +1 more
semanticscholar +1 more source
Ascidian Ciona larvae initially show strong clockwise tail twisting, which is largely corrected during development. However, a small residual twist remains. This study shows that organized helical myofibrils in tail muscles mechanically stabilize this residual asymmetry, preventing complete restoration of bilateral symmetry and revealing how embryos ...
Yuki S. Kogure +3 more
wiley +1 more source
Research background: Multi-modal synthetic data fusion and analysis, simulation and modelling technologies, and virtual environmental and location sensors shape the industrial metaverse.
Tomas Kliestik +3 more
semanticscholar +1 more source
Using immersive technologies to enhance the student learning experience
Purpose The purpose of this paper is to evaluate undergraduate student perceptions about the application of immersive technologies for enhancing the student learning experience.
Gavin J. Baxter, T. Hainey
semanticscholar +1 more source

