Results 11 to 20 of about 6,367,161 (282)

From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds [PDF]

open access: yesResearch in Learning Technology, 2008
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio-political impact of virtual world learning on higher education remains under-researched ...
Maggi Savin-Baden
doaj   +2 more sources

Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method [PDF]

open access: yes, 2023
This paper assesses the feasibility of playtesting video games using immersive technologies as a method to support learning games development. It presents a study where university students and professional game developers collaborated in playtesting ...
Nisiotis, Louis, Hadjiliasi, Aimilios
core   +5 more sources

Immersive Learning Technology for Teacher Education: A Systematic Literature Review

open access: yesJournal of Learning for Development
This study aims to identify emerging trends in immersive learning research in teacher education in order to provide researchers with insights into research themes and issues for further exploration. Specifically, the researchers scrutinised the research
Silaiyappan Selvakumar   +1 more
doaj   +2 more sources

AI²LM-HE Panel Session: Advancing Interactive & Immersive Learning Media in Higher Education – Insights from a Systematic Expert Review [PDF]

open access: yes
Building on the iLRN2024 panel "Interactive & Immersive Learning Media in Higher Education – XR and Beyond," this session explored advancements in immersive learning through a Delphi expert review.
McKenna, Helen   +5 more
core   +4 more sources

Towards an immersive learning knowledge tree: a conceptual framework for mapping knowledge and tools in the field [PDF]

open access: yes, 2021
iLRN 2021. Online and in Virtual Reality (17 May - 10 June, 2021)The interdisciplinary field of immersive learning research is scattered. Combining efforts for better exploration of this field from the different disciplines requires researchers to ...
Scott Warren   +15 more
core   +1 more source

Technical Considerations for Designing and Implementing Immersive Learning Applications

open access: yes, 2023
Immersive learning designers and developers constantly need help balancing pedagogical requirements, and user experience needs against available technical resources.
Martinez-mukimov, T.   +4 more
core   +1 more source

CAVE-based immersive learning in undergraduate courses: examining the effect of group size and time of application

open access: yesInternational Journal of Educational Technology in Higher Education, 2021
Immersive virtual reality is increasingly regarded as a viable means to support learning. Cave Automatic Virtual Environments (CAVEs) support immersive learning in groups of learners, and is of potential interest for educational institutions searching ...
Tycho T. de Back   +2 more
doaj   +1 more source

From Metaverse to MOOC : Can the Cloud meet scalability challenges for Open Virtual Worlds? [PDF]

open access: yes, 2013
The use of immersive 3D virtual worlds for education continues to grow due to their potential for creating innovative learning environments and their enormous popularity with students. However, scalability remains a major challenge.
Miller, Alan Henry David   +4 more
core   +2 more sources

Study of Virtual Reality Immersive Technology Enhanced Mathematics Geometry Learning

open access: yesFrontiers in Psychology, 2022
Mathematics is an important foundation for the development of science education. In the past, when instructors taught mathematical concepts of geometry shapes, they usually used traditional textbooks and aids to conduct teaching activities, which ...
Yu-Sheng Su   +2 more
doaj   +1 more source

Growing the use of Virtual Worlds in education : an OpenSim perspective [PDF]

open access: yes, 2012
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories in the physical sciences ...
Miller, Alan Henry David   +8 more
core   +2 more sources

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