Results 11 to 20 of about 5,455,147 (287)

Mediating Performance Through Virtual Agents [PDF]

open access: yes, 2009
This paper presents the process of creation of virtual agents used in a virtual reality performance. The performance aimed to investigate how drama and performance could inform the creation of virtual agents and also how virtual reality could raise ...
Giannachi, Gabriella   +3 more
core   +9 more sources

Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.

open access: yesPLoS ONE, 2022
Immersive virtual reality makes possible to perceive and interact in a standardized, reproductible and digital environment, with a wide range of simulated situations possibilities.
Alexandre Renaux   +6 more
doaj   +2 more sources

Automated design analysis, assembly planning and motion study analysis using immersive virtual reality [PDF]

open access: yes, 2008
Previous research work at Heriot-Watt University using immersive virtual reality (VR) for cable harness design showed that VR provided substantial productivity gains over traditional computer-aided design (CAD) systems.
Dewar, R.G.   +6 more
core   +3 more sources

Immersive Authoring of Virtual Reality Training [PDF]

open access: yes2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021
The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work, we present an innovative immersive authoring tool for experiential learning in VR-based training.
Fernando Cassola   +5 more
openaire   +1 more source

Immersive Virtual Reality for Earth Sciences [PDF]

open access: yesAnnals of Computer Science and Information Systems, 2018
This paper presents a novel immersive Virtual Reality platform, named ARGO3D, tailored for improving research and teaching activities in Earth Sciences. The platform facilitates the exploration of geological environments and the assessment of geo-hazards, allowing reaching key sites of interest (some of them impossible to be reached in person) and thus
Gerloni, IG   +11 more
openaire   +6 more sources

The Relationship between Emotionally Laden Landmarks, Spatial Abilities, and Personality Traits: An Exploratory Study

open access: yesBrain Sciences, 2020
Separate research lines have shown that the way we process spatial information is influenced by individual factors, such as personality traits and basic spatial abilities.
Francesco Ruotolo   +2 more
doaj   +1 more source

Transcending the Self in Immersive Virtual Reality [PDF]

open access: yesComputer, 2014
Cognitive neuroscientists have discovered various experimental setups that suggest that our body representation is surprisingly flexible, where the brain can easily be tricked into the illusion that a rubber hand is your hand or that a manikin body is your body. These multisensory illusions work well in immersive virtual reality (IVR).
Mel Slater, Maria V. Sanchez-Vives
openaire   +4 more sources

How Academics and the Public Experienced Immersive Virtual Reality for Geo-Education

open access: yesGeosciences, 2021
Immersive virtual reality can potentially open up interesting geological sites to students, academics and others who may not have had the opportunity to visit such sites previously.
Fabio L. Bonali   +23 more
doaj   +1 more source

Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review

open access: yesIEEE Access, 2021
Immersion is a proven method of learning a foreign language and using Virtual Reality to achieve that immersion has high potential educational benefits.
Bruno Peixoto   +4 more
doaj   +1 more source

Experiencing immersive virtual reality in museums

open access: yesInformation & Management, 2020
Abstract Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain enjoyable and immersive information about museum collections. Drawing from the four realms of the experience economy, we assume absorptive experiences influence immersive experiences, overall museum VR tour experience, and intention to visit a
Hyunae Lee   +3 more
openaire   +2 more sources

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