Results 21 to 30 of about 44,821 (312)

Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey

open access: yesFrontiers in Virtual Reality, 2022
Immersive virtual reality technologies are used in a wide range of fields such as training, education, health, and research. Many of these applications include virtual humans that are classified into avatars and agents.
Christos Kyrlitsias   +1 more
doaj   +1 more source

Physiological Response to Facial Expressions in Peripersonal Space Determines Interpersonal Distance in a Social Interaction Context

open access: yesFrontiers in Psychology, 2018
Accurate control of interpersonal distances in social contexts is an important determinant of effective social interactions. Although comfortable interpersonal distance seems to be dependent on social factors such as the gender, age and activity of the ...
Alice Cartaud   +4 more
doaj   +1 more source

Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: A Protocol for a Systematic Review and Thematic Synthesis

open access: yesInternational Journal of Qualitative Methods, 2021
Background: In the current digital age, new opportunities arise to support healthy ageing in older adults as frailty and immobility become more prominent.
David Healy   +4 more
doaj   +1 more source

Analyse of narrative and communicative features in experiences in virtual reality: levels of narrative and a case study

open access: yesJournal of Science and Technology of the Arts, 2022
Virtual reality is a technology and a communication medium which has dramatically evolved in the last decades. Undoubtedly, the medium has developed its own narrative dynamics and features, due to the possibility of interaction and the ability to allow ...
Ernesto Taborda-Hernández   +2 more
doaj   +1 more source

Study of Virtual Reality Immersive Technology Enhanced Mathematics Geometry Learning

open access: yesFrontiers in Psychology, 2022
Mathematics is an important foundation for the development of science education. In the past, when instructors taught mathematical concepts of geometry shapes, they usually used traditional textbooks and aids to conduct teaching activities, which ...
Yu-Sheng Su   +2 more
doaj   +1 more source

Immersive Virtual Reality for Pediatric Pain [PDF]

open access: yesChildren, 2017
Children must often endure painful procedures as part of their treatment for various medical conditions. Those with chronic pain endure frequent or constant discomfort in their daily lives, sometimes severely limiting their physical capacities. With the advent of affordable consumer-grade equipment, clinicians have access to a promising and engaging ...
Stevenson Won, Andrea   +5 more
openaire   +3 more sources

Materials and devices for immersive virtual reality

open access: yesNature Reviews Materials, 2022
The metaverse may change the way we live and interact with one another, and its potential applications range from entertainment to health care. Extended reality is the main technology to realize the highly realistic, interactive and immersive metaverse experience, and wearable electronic devices and materials are at its core.
Kyung Rok Pyun   +2 more
openaire   +2 more sources

Different realities: a comparison of augmented and virtual reality for the sensemaking process

open access: yesFrontiers in Virtual Reality, 2023
Analysts perform sensemaking on large complex multimedia datasets in order to extract concepts, themes, and other kinds of insights from them. Immersive analytics, in particular, puts users in virtual environments that allow them to explore data in a ...
Lee Lisle   +4 more
doaj   +1 more source

Rethinking Immersive Virtual Reality and Empathy

open access: yesCoRR, 2021
4 pages, ACM CSCW 2021 workshop, arttech: Performance and Embodiment in Technology for Resilience and Mental ...
Ken Jen Lee, Edith Law
openaire   +2 more sources

Full Body Acting Rehearsal in a Networked Virtual Environment-A Case Study [PDF]

open access: yes, 2012
In order to rehearse for a play or a scene from a movie, it is generally required that the actors are physically present at the same time in the same place.
Tecchia, F   +11 more
core   +1 more source

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