Results 41 to 50 of about 5,455,147 (287)
Reflections on an Immersive Virtual Reality Exhibition
This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional exhibition processes and those where digital ...
Pablo Gobira, Antônio Mozelli
openaire +4 more sources
In this paper we present a virtual reality training simulator for postgraduate psychology students. This simulator features an interaction between a clinical psychologist (student) and a patient (virtual agent) suffering from Obsessive Compulsive ...
Moses, Karen (R18194) +3 more
core +1 more source
From Metaverse to MOOC : Can the Cloud meet scalability challenges for Open Virtual Worlds? [PDF]
The use of immersive 3D virtual worlds for education continues to grow due to their potential for creating innovative learning environments and their enormous popularity with students. However, scalability remains a major challenge.
Miller, Alan Henry David +4 more
core +2 more sources
How semantic context and temporal dynamics affect egocentric and allocentric spatial representations
Pouring water from a bottle into a glass requires representing their relative spatial positions (spatial information) and knowing that such objects are found together, or one by one (temporal dynamics), in typical contexts, such as a kitchen (semantic ...
Gennaro Ruggiero +5 more
doaj +1 more source
ABSTRACT Chitosan, a polysaccharide upcycled from biowaste, has long promised sustainable, biocompatible, and antimicrobial films and devices, an appeal reinforced by its recent regulatory recognition, with several chitosan‐based antibacterial dressings gaining clearance through the Food and Drug Administration's 510(k) pathway.
Jacopo Nicoletti +16 more
wiley +1 more source
Every day we combine and switch between body-centered (egocentric) and object-centered (allocentric) spatial representations. Several studies so far have reported a greater difficulty to switch from an allocentric reference frame to an egocentric one ...
Renato Orti +4 more
doaj +1 more source
The CUBE virtual reality immersion
The purpose of this note is to introduce the CUBE, a virtual reality immersion that was developed to help visualize electromagnetic fields, particularly the less familiar radiation fields students typically encounter in upper level physics courses. We discuss the pedagogical motivation for different features found in the software, and provide a brief ...
L. Estridge, J. Franklin
openaire +2 more sources
On the Spot: The Double Immersion of Virtual Reality [PDF]
Since its invention, virtual reality has promised strictly localized and simultaneously boundless mobility: It gives the user the impression of being in a whole new world while remaining in the same place and time. This paradox strips distant and simulated locations of their sense of danger and their exclusiveness, while eliminating the user's need to ...
openaire +2 more sources
Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review
Immersive virtual therapy technology is a new method that uses head-mounted displays for rehabilitation purposes. It offers a realistic experience that puts the user in a virtual reality.
Klaudia Marek +2 more
doaj +1 more source

