Results 61 to 70 of about 5,455,147 (287)

Pedagogical Foundations of Immersive Virtual Reality for Programming Education: A Critical Review and Conceptual Framework

open access: yesInformation
Immersive virtual reality has been increasingly adopted in higher education, particularly in computer science and programming education, and shows promising results in addressing challenges such as low student motivation and difficulties in understanding
Helga Karina Tolano Gutiérrez   +5 more
doaj   +1 more source

Immersive Learning

open access: yesEncyclopedia, 2023
Immersive learning conceptualizes education as a set of active phenomenological experiences that are based on presence. Immersive learning can be implemented using both physical and digital means, such as virtual reality and augmented reality.
Stylianos Mystakidis   +1 more
doaj   +1 more source

Radiative Thermal Management for Extreme Environments: Mechanisms and Design Strategies

open access: yesAdvanced Materials, EarlyView.
In this review, we discuss the fundamental mechanisms of radiative cooling and solar heating, material and structural design strategies, hybrid approaches integrating additional heat transfer pathways, and durability‐oriented designs addressing environmental stresses.
Hyung Rae Kim   +5 more
wiley   +1 more source

The Virtual (Reality) Museum of Immersive Experiences [PDF]

open access: yesElectronic Workshops in Computing, 2018
This paper outlines an investigation and describes strategies to capture, simulate and reproduce experiences originally designed for large-scale immersive architectures within Virtual Reality. Applications and experiences created for a specific immersive platform depend on the complex and costly technical infrastructure they were originally designed ...
openaire   +3 more sources

Development of immersive learning in a Virtual Reality Environment (ILVRE) system to assist construction education [PDF]

open access: yes, 2006
This paper describes the development of an Immersive Learning Virtual Reality Environment (ILVRE) system that can be used as a teaching and learning tool. The system consists of four major components; hardware, interaction technique, software development
Shiratuddin, M.F., Sulbaran, T.
core  

Achieving Presence through Evoked Reality [PDF]

open access: yes, 2013
The sense of ‘Presence’ (evolving from ‘telepresence’) has always been associated with virtual reality research and is still an exceptionally mystifying constituent.
PILLAI, Jayesh S.   +8 more
core   +1 more source

On‐Skin Wireless Vibratory Interfaces by Stretchable Multilayer Circuits

open access: yesAdvanced Materials Interfaces, EarlyView.
A battery‐free, stretchable wireless vibratory interface is developed through printable liquid‐metal‐based multilayer circuits. The soft device integrates wireless power reception, signal modulation, and vibrotactile actuation within a compliant platform.
Jiawei Liu   +10 more
wiley   +1 more source

Redesigning Learning Through Immersive Technologies: An Educational Perspective on Virtual and Augmented Reality

open access: yesVirtual Worlds
Rapid technological advancements are transforming educational practice and reshaping the traditional conception of learning. In particular, immersive technologies, such as augmented reality (AR) and virtual reality (VR), have shifted the focus from ...
Ambra Gentile, Marianna Alesi
doaj   +1 more source

Clouds-Based Collaborative and Multi-Modal Mixed Reality for Virtual Heritage

open access: yesHeritage, 2021
Recent technological advancements in immersive reality technologies have become a focus area in the virtual heritage (VH) domain. In this regard, this paper attempts to design and implement clouds-based collaborative and multi-modal MR application aiming
Mafkereseb Kassahun Bekele
doaj   +1 more source

Synchrony and social connection in immersive Virtual Reality [PDF]

open access: yesScientific Reports, 2018
AbstractSynchronising movements in time with others can have significant positive effects on affiliative attitudes and behaviors. To explore the generalizability of synchrony effects, and to eliminate confounds of suggestion, competence and shared intention typical of standard laboratory and field experiments, we used an Immersive Virtual Reality (VR ...
Tarr, B, Slater, M, Cohen, E
openaire   +4 more sources

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