Results 241 to 250 of about 5,455,147 (287)

Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]

open access: yesBehav Sci (Basel)
Mancone S   +6 more
europepmc   +1 more source

Immersion in desktop virtual reality

Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97, 1997
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR reported by Pausch et al. [9]. In the current experiments, a visual search paradigm was used to examine navigation in Desktop VR both with and without navigational aids. Pausch et
George G. Robertson   +2 more
openaire   +2 more sources

Immersive virtual reality on-the-go

2013 IEEE Virtual Reality (VR), 2013
We propose to demonstrate a ubiquitous immersive virtual reality system that is highly scalable and accessible to a larger audience. Latest trends in mobile communications as well as the entertainment industry seem to validate that, accessibility and scalability play an important role in democratizing technology. We present a practical design of such a
Aryabrata Basu   +3 more
openaire   +1 more source

Quantifying immersion in virtual reality

Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97, 1997
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. In this paper, we show that users with a VR interface complete a search task faster than users with
Randy F. Pausch   +2 more
openaire   +1 more source

Immersive dance and virtual realities

Virtual Creativity, 2017
Abstract This article offers a reflection on the mixed reality experience and a layered approach, devised for the theatrical environment of kimosphere no. 4/HorlĂ , viewed as an expanded, multi-sensorial sense of playful immersion. This research on new choreographic architectures was conducted with colleagues in the DAP-Lab, developing ...
openaire   +3 more sources

Grasping objects in immersive Virtual Reality

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
Grasping is one of the fundamental actions we perform to interact with objects in real environments, and in the real world we rarely experience difficulty picking up objects. Grasping plays a fundamental role for interactive virtual reality (VR) systems that are increasingly employed not only for recreational purposes, but also for training in ...
Manuela Chessa   +4 more
openaire   +2 more sources

Sounding fire for immersive virtual reality

Virtual Reality, 2015
Both visual information and sound are required in immersive virtual reality. This paper proposes a computational method for fast synthesis of plausible fire sound that is synchronized with physically based fire animations. We divide fire sound into two parts: low frequency and mid- to high frequency, and use two processes to separately synthesize these
Shiguang Liu, Zhuojun Yu
openaire   +1 more source

Home - About - Disclaimer - Privacy