Validity and Reliability of an Immersive Virtual Reality System for Multidimensional Assessment of Cervical Sensorimotor Control: Cross-Sectional Study. [PDF]
Chiu YL +5 more
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Electroencephalography Functional Network Responses to Immersive Virtual Reality in Alzheimer Disease and Mild Cognitive Impairment: Exploratory Single-Session 3-Group Repeated-Measures Study. [PDF]
Yao YH +9 more
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Effects of immersive virtual reality on limb motor function, balance, gait and quality of life after stroke: A systematic review and meta-analysis. [PDF]
Islam D +3 more
europepmc +1 more source
Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples. [PDF]
Mancone S +6 more
europepmc +1 more source
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Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97, 1997This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR reported by Pausch et al. [9]. In the current experiments, a visual search paradigm was used to examine navigation in Desktop VR both with and without navigational aids. Pausch et
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Immersive virtual reality on-the-go
2013 IEEE Virtual Reality (VR), 2013We propose to demonstrate a ubiquitous immersive virtual reality system that is highly scalable and accessible to a larger audience. Latest trends in mobile communications as well as the entertainment industry seem to validate that, accessibility and scalability play an important role in democratizing technology. We present a practical design of such a
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Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97, 1997Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. In this paper, we show that users with a VR interface complete a search task faster than users with
Randy F. Pausch +2 more
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Immersive dance and virtual realities
Virtual Creativity, 2017Abstract This article offers a reflection on the mixed reality experience and a layered approach, devised for the theatrical environment of kimosphere no. 4/HorlĂ , viewed as an expanded, multi-sensorial sense of playful immersion. This research on new choreographic architectures was conducted with colleagues in the DAP-Lab, developing ...
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Grasping objects in immersive Virtual Reality
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019Grasping is one of the fundamental actions we perform to interact with objects in real environments, and in the real world we rarely experience difficulty picking up objects. Grasping plays a fundamental role for interactive virtual reality (VR) systems that are increasingly employed not only for recreational purposes, but also for training in ...
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Sounding fire for immersive virtual reality
Virtual Reality, 2015Both visual information and sound are required in immersive virtual reality. This paper proposes a computational method for fast synthesis of plausible fire sound that is synchronized with physically based fire animations. We divide fire sound into two parts: low frequency and mid- to high frequency, and use two processes to separately synthesize these
Shiguang Liu, Zhuojun Yu
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