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Interaction in an immersive virtual reality application

2019 10th IEEE International Conference on Cognitive Infocommunications (CogInfoCom), 2019
Immersive VR (virtual reality) applications usually require styles and devices of human-computer interaction other than the conventional ones like mouse and keyboard, as the user typically wears a head-mounted display and does not see his/her real environment. Moreover, such interaction is usually threedimensional.
openaire   +1 more source

Immersive virtual reality

2022
Sabela Melchor-Couto, Borja Herrera
openaire   +1 more source

Immersive Virtual Reality as educational resource

Virtual Reality (VR) is a powerful tool as it allows individuals to experience a real-life situation by means of technological devices which can replicate real-life elements within immersive environments (Parsons, 2015). When referring to VR, we refer to a technology within which people are embedded in a 3D environment, which they can easily and freely
Giuseppe De Luca   +6 more
openaire   +2 more sources

Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

Computers and Education, 2023
David F. Treagust   +2 more
exaly  

Detection and Localization of Changes in Immersive Virtual Reality

Immersive visualization, i.e. the presentation of stimuli, data, and information with head-mounted displays and virtual reality (VR) techniques, is nowadays common in several application contexts. For effective use of such setups, it is worth studying if the attentional mechanisms are affected (improved or worsened) in any way, or if human performances
Chessa M., Bassano C., Solari F.
openaire   +3 more sources

The potential of immersive virtual reality to enhance learning: A meta-analysis

Educational Research Review, 2022
Yusuf İslam Bolat   +2 more
exaly  

Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research

British Journal of Educational Technology, 2020
Claudia Repetto   +2 more
exaly  

A systematic review of immersive virtual reality for industrial skills training

Behaviour and Information Technology, 2021
Francesco Chinello   +2 more
exaly  

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