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Utilizing immersive virtual reality in everydaywork
2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR), 2017Applications of Virtual Reality (VR) have been repeatedly explored with the goal to improve the data analysis process of users from different application domains, such as architecture and simulation sciences. Unfortunately, making VR available in professional application scenarios or even using it on a regular basis has proven to be challenging.
Martin Bellgardt +5 more
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Immersion of virtual reality for rehabilitation - Review
Applied Ergonomics, 2018Virtual reality (VR) shows promise in the application of healthcare and because it presents patients an immersive, often entertaining, approach to accomplish the goal of improvement in performance. Eighteen studies were reviewed to understand human performance and health outcomes after utilizing VR rehabilitation systems.
Tyler Rose, Chang S. Nam, Karen B. Chen
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Lessons Learned in Transferring a Lecture on Virtual Reality into Immersive Virtual Reality
2022Immersive virtual reality offers novel approaches on live-teaching by challenging the idea of the physical classroom. Here we present our experiences and learnings from our work-in-progress on transferring a real-life lecture about immersive virtual reality to the medium itself, employing a custom-implemented social virtual reality application.
Jonas Deuchler, Matthias Wölfel
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Virtual Reality and the Theatre: Immersion in Virtual Worlds
Digital Creativity, 1999The Institute for the Exploration of Virtual Realities (i.e.VR) is a project group at the University of Kansas dedicated to exploring the uses of computer technology in performance and computer-generated images as a scenographic medium. Three recent productions are described which aimed to use VR technologies not to simulate reality but to achieve ...
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Trusting Strangers in Immersive Virtual Reality
Companion Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018Social interactions in immersive virtual reality (IVR) benefit from more realistic designed avatars whilst head mounted displays (HMD) are simultaneously offering virtual reality experiences with improving levels of immersion and presence. The combination of these developments creates a need to understand how users remit trust towards avatars in IVR ...
Ceenu George +3 more
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Virtual Reality Approaches for Immersive Design
CIRP Annals, 2007The current application of virtual reality (VR) systems in the design process is limited mostly to design review. The reason for this limitation is the different data formats used for CAD and VR visualization. To use the benefits of VR during the design process, solutions for immersive design - the model manipulation inside the VE based on CAD data ...
D. Weidlich +4 more
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An Endoscope Interface for Immersive Virtual Reality
2020Eurographics Workshop on Visual Computing for Biology and ...
Nigel W. John +2 more
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Virtual Reality and the Future of Immersive Entertainment
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017Jaunt [1] has been creating cinematic virtual reality experiences since 2013. With cinematic VR, the user is transported to a place of wonder where storytelling has completely new dimensions. In this keynote, Arthur will discuss how Jaunt leverages this new technology and overcomes challenges in storytelling, production and distribution.
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Immersive virtual reality in education
British Journal of Educational Technology, 2020Matt Bower, Morris Siu-Yung Jong
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Toward immersive mobile virtual reality
Proceedings of the 3rd Workshop on Hot Topics in Wireless, 2016Virtual reality head-mounted displays (VR HMDs) are attracting users with the promise of full sensory immersion in virtual environments. Creating the illusion of immersion on HMDs requires high framerate, low latency, and high visual quality --- a tall order for mobile device-based VR approaches.
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