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Immersion in desktop virtual reality

Proceedings of the 10th annual ACM symposium on User interface software and technology - UIST '97, 1997
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR reported by Pausch et al. [9]. In the current experiments, a visual search paradigm was used to examine navigation in Desktop VR both with and without navigational aids. Pausch et
George G. Robertson   +2 more
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Quantifying immersion in virtual reality

Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97, 1997
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult and expensive to build, the computer graphics community needs to be able to predict which applications will benefit from VR. In this paper, we show that users with a VR interface complete a search task faster than users with
Randy F. Pausch   +2 more
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Immersive virtual reality on-the-go

2013 IEEE Virtual Reality (VR), 2013
We propose to demonstrate a ubiquitous immersive virtual reality system that is highly scalable and accessible to a larger audience. Latest trends in mobile communications as well as the entertainment industry seem to validate that, accessibility and scalability play an important role in democratizing technology. We present a practical design of such a
Aryabrata Basu   +3 more
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Grasping objects in immersive Virtual Reality

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019
Grasping is one of the fundamental actions we perform to interact with objects in real environments, and in the real world we rarely experience difficulty picking up objects. Grasping plays a fundamental role for interactive virtual reality (VR) systems that are increasingly employed not only for recreational purposes, but also for training in ...
Manuela Chessa   +4 more
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Immersive dance and virtual realities

Virtual Creativity, 2017
Abstract This article offers a reflection on the mixed reality experience and a layered approach, devised for the theatrical environment of kimosphere no. 4/Horlà, viewed as an expanded, multi-sensorial sense of playful immersion. This research on new choreographic architectures was conducted with colleagues in the DAP-Lab, developing ...
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Sounding fire for immersive virtual reality

Virtual Reality, 2015
Both visual information and sound are required in immersive virtual reality. This paper proposes a computational method for fast synthesis of plausible fire sound that is synchronized with physically based fire animations. We divide fire sound into two parts: low frequency and mid- to high frequency, and use two processes to separately synthesize these
Shiguang Liu, Zhuojun Yu
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Utilizing immersive virtual reality in everydaywork

2017 IEEE 3rd Workshop on Everyday Virtual Reality (WEVR), 2017
Applications of Virtual Reality (VR) have been repeatedly explored with the goal to improve the data analysis process of users from different application domains, such as architecture and simulation sciences. Unfortunately, making VR available in professional application scenarios or even using it on a regular basis has proven to be challenging.
Martin Bellgardt   +5 more
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Trusting Strangers in Immersive Virtual Reality

Companion Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018
Social interactions in immersive virtual reality (IVR) benefit from more realistic designed avatars whilst head mounted displays (HMD) are simultaneously offering virtual reality experiences with improving levels of immersion and presence. The combination of these developments creates a need to understand how users remit trust towards avatars in IVR ...
Ceenu George   +3 more
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Lessons Learned in Transferring a Lecture on Virtual Reality into Immersive Virtual Reality

2022
Immersive virtual reality offers novel approaches on live-teaching by challenging the idea of the physical classroom. Here we present our experiences and learnings from our work-in-progress on transferring a real-life lecture about immersive virtual reality to the medium itself, employing a custom-implemented social virtual reality application.
Jonas Deuchler, Matthias Wölfel
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Virtual Reality and the Theatre: Immersion in Virtual Worlds

Digital Creativity, 1999
The Institute for the Exploration of Virtual Realities (i.e.VR) is a project group at the University of Kansas dedicated to exploring the uses of computer technology in performance and computer-generated images as a scenographic medium. Three recent productions are described which aimed to use VR technologies not to simulate reality but to achieve ...
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