Results 11 to 20 of about 282 (61)

Image spaces. Digital visual media in the context of baroque mural painting in architecture [PDF]

open access: yes, 2021
In the art of the 20th century, space became the basic material. Today, digital media and VR and AR technologies are used to cross the visual and space barriers, but always at the expense of experiencing reality.
Drozdowicz , Piotr P.
core   +2 more sources

Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016 [PDF]

open access: yes, 2016
Piotr Kubiński’s monograph is an outline of certain specific aspects of video games, examined from the perspective of poetics. Apart from a semiotic analysis of the user interface and a look at how games influence various texts and practices, what the ...
Krawczyk, Stanisław
core   +1 more source

Czytanie interaktywnych obrazów: Gry komputerowe w perspektywie dynamicznej tekstualności [PDF]

open access: yes, 2022
Computer games are one of the most exciting and rapidly evolving media of our time. The book combines perspectives from such fields as game theory, literary and film theory, and game studies, to outline a theory of what computer games are, how they work ...
Prajzner, Katarzyna
core   +5 more sources

Video games heteroglossia and player situation : initial diagnosi [PDF]

open access: yes, 2015
The aim of this paper is to create initial frame for possible translation of Bakhtinian key concept of heteroglossia into video game analysis. Although devised to describe specifi cs of the novel and tightly-knitted to its material, social and historical
Majkowski, Tomasz
core   +1 more source

How to support bilingual children’s language development? Speech therapy in the process of teaching polish as a foreign language [PDF]

open access: yes, 2018
The author describes the most important aspects of bilingualism and multilingualism by presenting the specifics of the work of Niepubliczne Dwujęzyczne Przedszkole KIDS & Co. which offers bilingual education. The main objective of this way of teaching is
Bielawska, Magdalena
core   +1 more source

Znaczenie intermedialnych środków wyrazu w grach wideo a recepcja ich treści i formy

open access: yesArs Educandi, 2018
Niniejszy artykuł ma na celu wskazanie na intermedialny charakter gier wideo, prezentację zjawiska immersji oraz emersyjnych środków wyrazu stosowanych przez twórców gier, a także wpływu tych mechanizmów na kulturotwórczą funkcję tego medium ...
Barbara Zmuda
doaj   +1 more source

„Zagraj w to jeszcze raz, Sam”. Kino jako jeden z elementów systemu rozrywkowego

open access: yesKwartalnik Filmowy, 2006
Autor przedstawia kino w kontekście przemian, jakie następują we współczesnym pejzażu audiowizualnym za sprawą mediów cyfrowych. Film nie jest tu potraktowany jako zjawisko osobne, lecz element większego systemu rozrywkowego.
Mirosław Filiciak
doaj   +1 more source

Opis paradygmatu wirtualnej rzeczywistości i możliwości jej zastosowania w psychiatrii [PDF]

open access: yes, 2019
Cel: Wirtualna rzeczywistość (virtual reality – VR) to technologia, która od ponad 25 lat wykorzystywana jest w psychiatrii do badań nad różnymi zaburzeniami psychicznymi, z uwzględnieniem zaburzeń psychotycznych.

core   +1 more source

The school immersed in media – chances and threats

open access: yesLubelski Rocznik Pedagogiczny, 2017
Stanisław Dylak claims significantly: “The school itself has never been under such pressure from the environment that it is experiencing nowadays”, since nowadays media environment has been trying to introduce a well-planned education as well as to ...
Janusz Miąso
doaj   +1 more source

Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education [PDF]

open access: yes, 2022
In this case study, the authors suggest that the introduction of computer games to architectural education may contribute to the broadening of architects’ knowledge of the processes connected to sensory perception as well as the development ...
Auguścik, Katarzyna   +5 more
core   +1 more source

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