Harnessing AI and chatbots to develop an interactive learning activity: student perceptions and outcomes. [PDF]
Redic UJ, Tendean DF, Nicholas AC.
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Curious Games: Game Making, Hacking and Jamming as Critical Practice. [PDF]
Germaine C, Wake P.
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World and Human Action Models towards gameplay ideation. [PDF]
Kanervisto A +21 more
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From Game to Concert: Exploratory Listening in 'Stardew Valley: Festival of Seasons' Concert Tour. [PDF]
Miller NP, Margulis EH.
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Design Bioethics: A Theoretical Framework and Argument for Innovation in Bioethics Research. [PDF]
Pavarini G +3 more
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Autistic interests: wide-ranging and intellectually oriented. [PDF]
Caldwell-Harris CL.
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Game-Based Social-Emotional Learning for Youth: School-Based Qualitative Analysis of <i>Brain Agents</i>. [PDF]
Liverman E +11 more
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Art and culture in the COVID-19 era: for a consumer-oriented approach. [PDF]
Radermecker AV.
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Coziness in Games: Second Homes, Audiences, and Esthetics. [PDF]
Krzywinska T +4 more
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The tangled ways to classify games: A systematic review of how games are classified in psychological research. [PDF]
Starosta J +4 more
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