Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game
While much of the games research field for the last two decades has focused on digital games, this article draws attention to the benefits of combining analogue and digital game components to cater for a serious but fun game experience. In this case, the
Ulf Wilhelmsson +2 more
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Inventory Model with Fixed Shelf Life under Generalized Non-Increasing Demand
In this paper, we develop an economic order quantity (EOQ) model for fixed shelf-life items and a non-increasing demand. The objective of this model is to maximize the total profit. We find the criterion to decide (i) the interior maximum solution or (ii)
Han-Wen Tuan +2 more
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Understanding Bitcoin Price Prediction Trends under Various Hyperparameter Configurations
Since bitcoin has gained recognition as a valuable asset, researchers have begun to use machine learning to predict bitcoin price. However, because of the impractical cost of hyperparameter optimization, it is greatly challenging to make accurate ...
Jun-Ho Kim, Hanul Sung
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A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these
Chung-Ho Su, Jen-Ya Wang
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Security and Privacy in Metaverse: A Comprehensive Survey
Metaverse describes a new shape of cyberspace and has become a hot-trending word since 2021. There are many explanations about what Meterverse is and attempts to provide a formal standard or definition of Metaverse.
Yan Huang, Yi (Joy) Li, Zhipeng Cai
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Practice of Game Development Project-Based Learning Classes for Improving Disaster Management
It is necessary to discuss from various angles how to make the younger generation, who will be responsible for future society, aware of disasters and how to cope with them. Therefore, we designed a project-based learning class, “Media Design Project III ·
Toshiya Arakawa +2 more
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Localization Tools in General Purpose Game Engines: A Systematic Mapping Study
This paper addresses localization from a game development perspective by studying the state of tool support for a localization work in general purpose game engines.
Marcus Toftedahl
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Harsh Noise Industrial Games : À propos d’une pratique artistique industrielle du jeu vidéo
This article proposes an analysis of recent alternative video games through the particularities of industrial music’s aesthetics. Considering a massive increase in video game production by solo designers since 2015, the author identifies how singular ...
Frédérick Maheux
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Still Entombed After All These Years: The continuing twists and turns of a maze game
The Atari 2600 video game Entombed (1982) left open questions in the design and implementation of its efficient maze-generation algorithm that, through serendipity, we are able to address at last.
Paul Allen Newell +2 more
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Using Serious Game in Public Schools for Training Fire Evacuation Procedures
Most Brazilian schools do not offer evacuation training from their buildings in the event of a fire. The lack of safety culture among students and teachers, coupled with a lack of knowledge and training on safety protocols to follow when facing fires ...
Paulo Victor Rodrigues de Carvalho +4 more
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