Results 11 to 20 of about 130,170 (268)

Platformisation in game development [PDF]

open access: yesInternet Policy Review, 2020
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them.
Aleena Chia   +3 more
openaire   +6 more sources

Developing an Empathy Spectrum for Games [PDF]

open access: yesGames and Culture, 2020
Games often encourage players to feel empathy for characters or scenarios by design. However, the term ‘empathy’ is often misunderstood and used in a variety of contexts as a substitute for feelings of sympathy, pity and compassion. This article defines a distinction between these similar terms and uses their definitions to describe how players ...
Adam Jerrett, Peter Howell, Neil Dansey
openaire   +2 more sources

Personality Traits in Game Development

open access: yesThe International Conference on Evaluation and Assessment in Software Engineering 2022, 2022
10 pages, 2 figures, 4 tables,
Miriam Sturdee   +4 more
openaire   +4 more sources

Flipping Game Development [PDF]

open access: yesIEEE Computer Graphics and Applications, 2018
This work describes the implementation of a flip teaching alternative in an introductory game development course, using resources from a massive open online course. The results proved to achieve better grades and higher satisfaction to previous and similar lecture-based courses.
Jordi Linares-Pellicer   +2 more
openaire   +4 more sources

Development of Game-Robot

open access: yesJournal of Robotics and Mechatronics, 1992
Currently, it is hoped that a robot, which can work together with humans or directly for humans, will be developed because of changing societal needs. Therefore, a robot environment as a human peripheral is necessary. Some of its functions must provide intimacy with humans.
YODA, Mitsumasa, SHIOTA, Yasuhito
openaire   +2 more sources

When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education

open access: yesMedia and Communication, 2022
In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education.
Rebecca Rouse, Amy Corron Youmans
doaj   +1 more source

Effects of maternal age and offspring sex on milk yield, composition and calf growth of red deer (Cervus elaphus)

open access: yesScientific Reports, 2022
Differential maternal allocation theory states that mothers will invest more heavily in the offspring sex that will secure higher reproductive output. Senescence theory is concerned with the gradual deterioration of physiological function with age.
F. J. Pérez-Barbería   +6 more
doaj   +1 more source

A Novel Moving Target Defense Scheme With Physical Unclonable Functions-Based Authentication

open access: yesIEEE Access, 2022
Recent studies have discovered possible security issues on Supervisory Control and Data Acquisition systems (SCADA) in the critical architecture and focus on developing protection mechanisms on this system.
Chuan-Gang Liu
doaj   +1 more source

Assessing Serious Games: The GRAND Assessment Framework

open access: yesDigital Studies, 2014
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames.
David Holmes   +6 more
doaj   +1 more source

Exploring the Link Between the Psychological Needs and the Elements of Game Design for Educational Games.

open access: yesJournal of ICT in Education, 2020
This paper explores the link between play, an evolutionary and biological trait found in human behaviour and the fundamental human psychological needs; and its complex relationship with the game design principles in order to answer the following - why do
Tan Chin Ike, Tan Wee Hoe
doaj   +1 more source

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