Results 1 to 10 of about 147 (125)

Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics—The Perception of a Video Game Trailer [PDF]

open access: yesSensors, 2023
Video game trailers are very useful tools for attracting potential players. This research focuses on analyzing the emotions that arise while viewing video game trailers and the link between these emotions and storytelling and visual attention.
Eva Villegas   +3 more
doaj   +2 more sources

Megabooth: The cultural intermediation of indie games [PDF]

open access: yesNew Media and Society, 2018
Jennifer R Whitson   +2 more
exaly   +2 more sources

There Is No Immersion: Critical Intervention through Hypermediacy in Metagames

open access: yesEludamos, 2021
In 2020, Draw Me a Pixel released There Is No Game, a game that playfully engages with the concept of the metagame and its varied meanings to examine the relationship between developers, games, and their audiences. The game has much in common with other
Sarah Thorne
doaj   +1 more source

Playing with Fear: The Aesthetics of Horror in Recent Indie Games

open access: yesEludamos, 2020
This article explores the aesthetics of horror that recent indie games offer to their players. Following a general discussion of how the audiovisual, ludic, and narrative aesthetics of indie games relate to the fiction emotions, gameplay emotions, and ...
Jan-Noel Thon
doaj   +1 more source

Evolution of the YouTube personas related to survival horror games

open access: yesPersona Studies, 2021
The rise of some of the most famous game streamers on YouTube is strictly related to some indie survival horror games, especially Amnesia: The Dark Descent (Frictional Games, 2010), Slender: The Eight Pages (Parsec Productions, 2012) and Five Nights at ...
Francesco Toniolo
doaj   +1 more source

A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

open access: yesApplied Sciences, 2022
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez   +2 more
doaj   +1 more source

Grapefruit, ou le détournement des jeux vidéo par les règles

open access: yesSciences du Jeu, 2023
This article proposes to explore the concept of videogames rules by Salen and Zimmerman through the work of Yoko Ono, specifically the event scores or performative instructions published in Grapefruit (2000 [1964]).
Frédérick Maheux, Nadia Seraiocco
doaj   +1 more source

Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games

open access: yesAnàlisi: Quaderns de Comunicació i Cultura, 2016
The commercial emergence of “indie games” since 2008 represents a fundamental challenge for contemporary game studies. As we still do not have a clear definition of the indie game, its popularity and commercial success have made the conceptualization of ...
Óliver Pérez Latorre
doaj   +1 more source

Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19

open access: yesJournalism and Media, 2021
Currently, independent video games have been presented as an alternative to approach the development of a ludic typology called newsgames in which, distancing themselves from the interests of the entertainment industry, a series of games related to the ...
Julio Merchán-Romero   +1 more
doaj   +1 more source

Home - About - Disclaimer - Privacy