Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics—The Perception of a Video Game Trailer [PDF]
Video game trailers are very useful tools for attracting potential players. This research focuses on analyzing the emotions that arise while viewing video game trailers and the link between these emotions and storytelling and visual attention.
Eva Villegas +3 more
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Megabooth: The cultural intermediation of indie games [PDF]
Jennifer R Whitson +2 more
exaly +2 more sources
Streaming ambivalence: Livestreaming and indie game development [PDF]
Felan Parker
exaly +2 more sources
There Is No Immersion: Critical Intervention through Hypermediacy in Metagames
In 2020, Draw Me a Pixel released There Is No Game, a game that playfully engages with the concept of the metagame and its varied meanings to examine the relationship between developers, games, and their audiences. The game has much in common with other
Sarah Thorne
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Playing with Fear: The Aesthetics of Horror in Recent Indie Games
This article explores the aesthetics of horror that recent indie games offer to their players. Following a general discussion of how the audiovisual, ludic, and narrative aesthetics of indie games relate to the fiction emotions, gameplay emotions, and ...
Jan-Noel Thon
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Evolution of the YouTube personas related to survival horror games
The rise of some of the most famous game streamers on YouTube is strictly related to some indie survival horror games, especially Amnesia: The Dark Descent (Frictional Games, 2010), Slender: The Eight Pages (Parsec Productions, 2012) and Five Nights at ...
Francesco Toniolo
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A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez +2 more
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Grapefruit, ou le détournement des jeux vidéo par les règles
This article proposes to explore the concept of videogames rules by Salen and Zimmerman through the work of Yoko Ono, specifically the event scores or performative instructions published in Grapefruit (2000 [1964]).
Frédérick Maheux, Nadia Seraiocco
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Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games
The commercial emergence of “indie games” since 2008 represents a fundamental challenge for contemporary game studies. As we still do not have a clear definition of the indie game, its popularity and commercial success have made the conceptualization of ...
Óliver Pérez Latorre
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Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19
Currently, independent video games have been presented as an alternative to approach the development of a ludic typology called newsgames in which, distancing themselves from the interests of the entertainment industry, a series of games related to the ...
Julio Merchán-Romero +1 more
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