Results 21 to 30 of about 147 (125)
Meningkatnya popularitas game indie di pasar game mewajibkan para pengembang game indie bersaing untuk membuat game nya diminati oleh para pengguna dengan berbagai cara agar dapat meningkatkan potensi popularitasnya.
Mohammad Teddy Syamkalla +2 more
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Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games
Ever since setting their foot on the social and cultural landscapes of the post-World War II realities, the Beats have been both the subject of and subject to pop-cultural representations and appropriations. While figurations of Beat sensibility in film,
Tomasz Sawczuk
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Cringeplay and Gamer-Body: a Shift in the Normative Grammar of Gameplay
The concept of ‘cringe’ proves difficult to define unambiguously, as it is a synthetic phenomenon that is simultaneously on the edge of ethics and aesthetics.
Vladislav V. Kirichenko
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The Political Ecology of the ‘New’ Feminism in Late‐1990s Britain
ABSTRACT The 1990s were a vexed time for feminists in Britain. Cultural commentators declared that feminism's key battles had been won, and that given women's ascendency across various political and cultural barometers of success, the country was entering a newly ‘postfeminist’ era.
Sarah Crook
wiley +1 more source
‘Fine Men from Afar’: Cricket and Empire on the Home Front
Abstract During the Second World War, contrary to enduring images of bombardment and scarcity, people on Britain's ‘Home Front’ continued to take part in a broad array of sporting activities. Cricket played a more significant role in the wartime sporting landscape than many historians have previously recognized.
Michael Collins
wiley +1 more source
This article identifies a trend in contemporary indie video games to consciously obfuscate the process of narrative understanding, which it investigates as part of a transmedia embrace of ‘narrative instability.’ It argues that a number of indie video ...
Schubert Stefan
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Globalization and Heterogeneity: Locating the Malaysian Indie Game Production Culture
This article examines how globalization has enabled the emergence of a heterogeneous game production environment within the nascent Malaysian videogame industry.
K. T. Wong
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Abstract Examining sport alongside race, media and imperial power opens a rich field for understanding how macro‐level ideologies are shaped and circulated through everyday cultural forms. In twentieth‐century Britain, mass media framed and distributed narratives that rendered the empire's political realities intelligible to a broad public.
SOUVIK NAHA
wiley +1 more source
“I HOPE THIS HURTS.” — Rhetorics of Rape in "Mouthwashing" Digital Game
This paper examines how Mouthwashing (2024), an indie horror game, constructs a space where horror aesthetics and agency-related mechanics converge, allowing players to engage with sensitive social issues such as sexual violence.
Katarzyna Matlas
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Our qualitative analysis focuses on prosocial depictions of mental health issues in entertaining video games, with the theoretical lens of Critical Disability Studies. The inquiry of four video games in our sample focuses on a.
Elke Schlote, Andrin Major
doaj

