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Learnability in information design

Proceedings of the 19th annual international conference on Computer documentation, 2001
Design of information used for technical communication of complex products should consider how learnable that information is, and strive to deliver materials that are inherently learnable.The speed of information interchange and the demands of the workplace and school curricula require increasingly minimalist approaches to the material that is made ...
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Designing Information as a By-Product

2016
Much of IS design theory makes an assumption that if data is required by data consumers, it needs to be captured by the information systems IS explicitly and directly. With the pervasiveness of direct representation in IS development and research, academia has offered little support for cases where not all data elements required by data consumers are ...
Sruthi Yaramreddy   +5 more
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Designing the Visualization of Information

International Journal of Image and Graphics, 2015
The construction of an artifact to visually represent information is usually required by Information Visualization research projects. The end product of design science research is also an artifact and therefore it can be argued that design science research is an appropriate research paradigm for conducting Information Visualization research.
Louis Engelbrecht   +2 more
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Motivation and Information Design

SSRN Electronic Journal, 2017
I model a benevolent planner who motivates a time-inconsistent agent by only committing to provide feedback. The optimal feedback mechanism always takes the simple form of recommending an action. I also provide conditions for when the optimal feedback mechanism takes the simple form of a cutoff.
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Design of complex information

Proceedings of the 20th annual international conference on Computer documentation, 2002
This paper addresses the issues surrounding analysis and design which supports developing web-based information for use in situations which require supporting multiple levels of audience knowledge and ability. Firmly focused on communicating information, it addresses the analysis and design of information content requirements for systems that assemble ...
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Design information retrieval: a thesauri-based approach for reuse of informal design information

Engineering with Computers, 2005
Information is integral to the engineering design process, and gaining access to design knowledge is critical to effective design decision-making. This paper considers the indexing and retrieval of informal, unstructured information captured from electronic design logbooks.
Maria C. Yang   +2 more
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Maximum information designs

Clinical Trials, 2005
Background Expressions to determine the sample size N needed to provide power 1 to detect a difference between groups, say, involve other nuisance parameters, such as the variance of the observations for a test or means, or the control group probability for a test of proportions or the control group hazard rate for a logrank test of event-times ...
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Design and delivery of information

European Journal of Information Systems, 2001
The notion of property from a linguistic point of view, the constituent parts of change of state and product as a means to execute the change, are described. Information plus medium is regarded as a product. Based on previously given definition, the structure of information is introduced together with units, meaning and precision as measures of its ...
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Design considerations for a network of information

Proceedings of the 2008 ACM CoNEXT Conference on - CONEXT '08, 2008
The existing Internet ecosystem is a result of decades of evolution. It has managed to scale well beyond the original aspirations. Evolution, though, highlighted a certain degree of inadequacies that is well documented. In this position paper we present the design considerations for a re-architected global networking architecture which delivers ...
Ahlgren, Bengt   +10 more
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Correlated Information and Mecanism Design

Econometrica, 1992
Summary: In most models of asymmetric information, possession of private information leads to rents for the possessors. This tends to induce mechanism designers to distort away from efficiency. We show that this is an artifact of the presumption that information is independently distributed. Rent extraction in a large class of mechanism design games is
McAfee, R Preston, Reny, Philip J
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