Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
System-level FPGA validation of a trainable and robust multiplier-free spiking neural network. [PDF]
Li Q, Zhang L.
europepmc +1 more source
UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing
Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes.
M. Káčerik, J. Bittner
wiley +1 more source
Balancing accuracy and efficiency: co-design of hybrid quantization and unified computing architecture for spiking neural networks. [PDF]
Li J +8 more
europepmc +1 more source
A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen +2 more
wiley +1 more source
Autonomous UAV Target Search Method Based on Lightweight YOLOv8n and Coverage Path Planning. [PDF]
Duan H, Wang Z, Li M, He Z, Zhang H.
europepmc +1 more source
TABI: Tight and Balanced Interactive Atlas Packing
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley +1 more source
AI-Driven Dental Procedure Coding: A Multi-Model Framework for CDT Extraction from Clinical Text. [PDF]
Annareddy P +3 more
europepmc +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
Towards sustainable AI knowledge-base assistants in computer science education: on-premise deployment and optimization with open educational resources. [PDF]
Shen X +5 more
europepmc +1 more source

