Abstract The advent of three‐dimensional (3D) printing technology has enabled educators to design customized 3D printed models (3DPMs), but the current literature shows conflicting evidence regarding the impact of 3DPMs on students' knowledge acquisition.
Rocky Chun Chung Cheung +4 more
wiley +1 more source
Relational and contextual dynamics in online teaching Turkish as a foreign language: toward a relationally mediated learning system. [PDF]
Dogan Guldenoglu BN.
europepmc +1 more source
Abstract Evolutionary theory provides a fundamental framework for understanding human anatomy and health. However, evolution acceptance and conceptual understanding are distinct constructs that may not co‐vary. This study aimed to assess (1) evolution acceptance and (2) knowledge of human evolution in health sciences students.
Thomas Colard +4 more
wiley +1 more source
Artificial intelligence adoption in healthcare: a systematic review of implementation challenges and health services implications. [PDF]
Lanfranchi G +3 more
europepmc +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Legitimacy, embedding, and learning framework: lessons from individual placement and support for analyzing sustainment and scale-up of complex psychosocial interventions. [PDF]
Harkko J.
europepmc +1 more source
Assessment‐driven learning: Using a redesigned table test in anatomy lab—Pilot study
Abstract The table test is a formative, group‐based assessment conducted during cadaveric dissection. The anatomy faculty at Carle Illinois College of Medicine modified its structure (redesigned table test) to include individual accountability (one question per student) and a collaborative clinical application question.
Wessam Ibrahim +3 more
wiley +1 more source
AI-Based Approaches to Refugee Mental Health Care: Systematic Integrative Review. [PDF]
Kang H +6 more
europepmc +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Artificial intelligence for medical imaging education: bibliometric and visual analysis. [PDF]
Wu Y, Wu W.
europepmc +1 more source

