Results 51 to 60 of about 8,082,089 (306)
The Potential of Gesture-Based Interaction
Gesture control has been a topic of research and development since the 1970s. As hands are humans’ native tool for interaction, it is natural to look at gesture control when talking about next-generation human-computer interaction.
Ole Andreas Alsos +3 more
core +1 more source
In this study, the authors present a learning‐free method for inferring kinematically plausible three‐dimensional (3D) human body poses contextualised in a predefined 3D world, given a set of 2D body features extracted from monocular images.
Luis Unzueta +4 more
doaj +1 more source
ABSTRACT The medical burdens of sickle cell disease (SCD) and transfusion‐dependent β‐thalassemia (TDT) are chronic and cumulative, even in children. Yet the effects expand beyond medications and healthcare visits due to their impacts on school attendance, academic performance, and peer engagement.
Mary Ann Etling +2 more
wiley +1 more source
Habituated interaction and social objects [PDF]
In this position paper we draw from critical approaches to the concept of habit from cultural theory to argue that considering the sociality of everyday objects might be productive for understanding and designing for habituated interaction within the ...
Brereton, Margot +10 more
core
Background Childhood mental health (MH) problems are a major public health concern due to their high prevalence and well-documented adverse consequences, and are often under-recognized and untreated.
Stephanie Alves +11 more
doaj +1 more source
The Relationship between Virtual Self Similarity and Social Anxiety
In virtual reality (VR) it is possible to embody avatars that are dissimilar to the physical self. We examined whether embodying a dissimilar self in VR would decrease anxiety in a public speaking situation.
Laura eAymerich-Franch +2 more
doaj +1 more source
ABSTRACT Background Patients with chronic kidney disease undergoing hemodialysis commonly experience reduced physical function, fatigue, poor sleep quality, and impaired health‐related quality of life. Intradialytic exercise has been proposed as a non‐pharmacological strategy to improve these outcomes.
Klebson da Silva Almeida +6 more
wiley +1 more source
Affordance in interaction [PDF]
The concept of affordance has different interpretations in the field of Human-Computer Interaction (HCI). However, its treatment has been merely as a one-to-one relationship between a user and a technology. We believe that a broader view of affordances is needed which encompasses social and cultural aspects of our everyday life.
Dhaval Vyas +2 more
openaire +7 more sources
ABSTRACT Introduction Hyperlipidemia is a major risk factor for atherosclerotic cardiovascular disease (ASCVD). Although statins are the cornerstone of lipid‐lowering therapy, their use may be limited in some patients by adverse effects. This study evaluated the possible impact of non‐drug treatment using double‐filtration plasmapheresis (DFPP) on CD14+
Yun Cheng +3 more
wiley +1 more source
Emotional Design and Human-Robot Interaction [PDF]
Recent years have shown an increase in the importance of emotions applied to the Design field - Emotional Design. In this sense, the emotional design aims to elicit (e.g., pleasure) or prevent (e.g., displeasure) determined emotions, during human product
Saraiva, M. +5 more
core +3 more sources

