Results 21 to 30 of about 2,112,642 (312)
Motor imagery-based brain-computer interfaces (MI-BCI) have been proposed as a means for stroke rehabilitation, which combined with virtual reality allows for introducing game-based interactions into rehabilitation. However, the control of the MI-BCI may
Hamzah Ziadeh +8 more
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Designing inclusive interactions [PDF]
The design of accessible and inclusive contexts: work and daily living environments 6. Business advantages and applications of inclusive design 7.
Patrick Langdon +2 more
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Pedagogical insights of using urban and building performance simulation in a problem-based learning context [PDF]
Integrating building performance simulation (BPS) in design workflows for the built environment is becoming increasingly common as it holds the potential to assist designers in making informed decisions regarding efficiency, sustainability, and overall ...
Berger Christiane +2 more
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Teaching for Values in Interaction Design : A Discussion About Assessment
We experience an increased attention in the Human-Computer Interaction (HCI) field towards the social and environmental responsibilities of interaction designers.
Jensen, Camilla Gyldendahl +9 more
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The role of learning theory in child-computer interaction - a semi-systematic literature review
In this paper, we explore the role of learning theory in the Child-computer interaction (CCI) community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child-Computer Interaction (IJCCI).
Baykal, Gökçe Elif +4 more
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Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies.
Baykal, Gökçe Elif +2 more
core
Designing for Wellbeing-as-Interaction [PDF]
This paper introduces the concept of wellbeing-as-interaction. Instead of designing and evaluating technologies that locate wellbeing in the individual, this paper presents early-stage work on designing technologies for people to collaboratively express, interpret, discuss and enact wellbeing.
Shannon Rodgers +3 more
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Critical design in interaction design and children [PDF]
During past years, an increasing interest has been placed on critical design in Human Computer Interaction (HCI) and design research communities. Child Computer Interaction (CCI) research community, however, has remained quite silent about these recent ...
Iivari, Netta +3 more
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Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game.
Yujie Zhu, Xinyi Yang, Stephen Jia Wang
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Three trajectories for narrative visualisation
Narrative Visualisation (NarVis) is the pairing of data visualisation with narrative techniques. Due to its interdisciplinary applications and scholarship, NarVis presentations often feature vastly different interpretations of “narrative” and ...
Cameron Edmond, Tomasz Bednarz
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