Results 41 to 50 of about 5,392,711 (295)

Effects of the Fluid Replacement Method During Online Hemodiafiltration on the Solute Removal Performance and Biocompatibility Using the Asymmetric Cellulose Triacetate Membrane

open access: yesTherapeutic Apheresis and Dialysis, EarlyView.
ABSTRACT Introduction Pre‐dilution online hemodiafiltration (Pre‐HDF) is predominantly used in Japan, whereas post‐dilution online HDF (Post‐HDF) is more common in Europe. An asymmetric cellulose triacetate (ATA) membrane may improve biocompatibility.
Kenji Sakurai   +4 more
wiley   +1 more source

Interaction systems design and the protocol- and middleware-centred paradigms in distributed application development [PDF]

open access: yes, 2003
This paper aims at demonstrating the benefits and importance of interaction systems design in the development of distributed applications. We position interaction systems design with respect to two paradigms that have influenced the design of distributed
Almeida, João Paolo   +3 more
core   +2 more sources

The Cognitive Atlas: Employing Interaction Design Processes to Facilitate Collaborative Ontology Creation [PDF]

open access: yes, 2010
The Cognitive Atlas is a collaborative knowledge-building project that aims to develop an ontology that characterizes the current conceptual framework among researchers in cognitive science and neuroscience.
Aniket Kittur   +4 more
core   +2 more sources

Mapping the evolution of mitochondrial complex I through structural variation

open access: yesFEBS Letters, EarlyView.
Respiratory complex I (CI) is crucial for bioenergetic metabolism in many prokaryotes and eukaryotes. It is composed of a conserved set of core subunits and additional accessory subunits that vary depending on the organism. Here, we categorize CI subunits from available structures to map the evolution of CI across eukaryotes. Respiratory complex I (CI)
Dong‐Woo Shin   +2 more
wiley   +1 more source

Interaction design issues for car navigation systems [PDF]

open access: yes, 2002
We describe a study on the interaction design of in-car navigation systems. It focused on a commercial product. Critical incident analysis was performed based on natural use of the system by a usability analyst.
Bhogal, R.   +3 more
core  

Organoids in pediatric cancer research

open access: yesFEBS Letters, EarlyView.
Organoid technology has revolutionized cancer research, yet its application in pediatric oncology remains limited. Recent advances have enabled the development of pediatric tumor organoids, offering new insights into disease biology, treatment response, and interactions with the tumor microenvironment.
Carla Ríos Arceo, Jarno Drost
wiley   +1 more source

Optimizing the conceptual design process of animation scenes using generative AI

open access: yesFrontiers in Computer Science
Generative AI, with its rapidly developing technologies, has changed how designers look to solve problems relating to the scene’s animation: eliminating inefficiencies, reducing high production costs, and lifting the cognitive load involved in the ...
Junfeng Peng   +3 more
doaj   +1 more source

Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection

open access: yesEAI Endorsed Transactions on Creative Technologies, 2017
From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime.
Chulin Yang, Stephen Jia Wang
doaj   +1 more source

Interacting Components [PDF]

open access: yes, 2006
SystemCSP is a graphical modeling language based on both CSP and concepts of component-based software development. The component framework of SystemCSP enables specification of both interaction scenarios and relative execution ordering among components ...
Broenink, J.F., Orlic, B.
core   +1 more source

Planning Based System for Child-Robot Interaction in Dynamic Play Environments [PDF]

open access: yes, 2017
This paper describes the initial steps towards the design of a robotic system that intends to perform actions autonomously in a naturalistic play environment. At the same time it aims for social human-robot interaction~(HRI), focusing on children.
Charisi, Vicky   +3 more
core   +2 more sources

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