Results 51 to 60 of about 2,123,442 (213)
Nature and role of intermediate representation (IR) in the design process [PDF]
This paper aims to show the key role of the intermediate representations (IR) in the design process and especially in the car design process. For a better understanding of the concept of design, which is by nature conceptual, we propose to study the ...
AOUSSAT, Améziane +2 more
core
Optimizing the conceptual design process of animation scenes using generative AI
Generative AI, with its rapidly developing technologies, has changed how designers look to solve problems relating to the scene’s animation: eliminating inefficiencies, reducing high production costs, and lifting the cognitive load involved in the ...
Junfeng Peng +3 more
doaj +1 more source
Designing interactive newsprint [PDF]
The possibility of linking paper to digital information is enhanced by recent developments in printed electronics. In this article we report the design and evaluation of a local newspaper augmented with capacitive touch regions and an embedded Bluetooth chip working with an adjunct device.
David M. Frohlich +9 more
openaire +5 more sources
Designing for Conversational Interaction with Interactive Dance Works [PDF]
In this paper we describe ongoing work, which explores the physicality of human-computer interaction in dance works. The use of physical simulations in the interface to connect with the performers and audiences lived experience of the physical world is ...
CLARKSON, D, Johnston, AJ
core
Although generative AI has accelerated parts of media production, the quality of final outputs still depends on how clearly requirements are defined, prioritized, and maintained across prompting, revision, and selection. This study evaluates a structured
Jiayi Wang +3 more
doaj +1 more source
From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime.
Chulin Yang, Stephen Jia Wang
doaj +1 more source
“Virtual unreality”: unreal augmentation of perception and action must fit the task to be beneficial
“Unreal” augmentations of perception and action (e.g., looking through walls, flying) represent a distinctive design opportunity in Virtual Reality (VR), allowing users to transcend real-world limitations.
Robin Neuhaus +5 more
doaj +1 more source
Intuitive interaction in a mixed reality system
Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems are considered as an alternative to virtual systems, bringing advantages of tangible systems into an interaction.
Desai, Shital +5 more
core +1 more source
Inspired by the use of design-based research (DBR) in the learning sciences, in this paper, we discuss the promise of applying DBR in Child-Computer Interaction (CCI). As much research in CCI is related to learning interventions and educational contexts,
Baykal, Gökçe Elif +6 more
core +1 more source
Exploring creativity in human–AI co-creation: a comparative study across design experience
As generative artificial intelligence (GAI) becomes increasingly integrated into the design domain, research has begun to explore how it can be meaningfully incorporated into traditional design practices, fostering the development of more collaborative ...
Nan Wang +3 more
doaj +1 more source

