Results 261 to 270 of about 64,923 (312)
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2008 IEEE Workshop on Applications of Computer Vision, 2008
Traditionally, enjoying a portrait art, e.g. the Mona Lisa, is a passive activity. The spectator merely views the painting and admires the brush strokes, composition, etc. But now, with real-time computer vision and graphics algorithms, we can inject interactivity into portrait art, thereby bringing these art works back to life and giving a new ...
Ye Ning, Terence Sim
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Traditionally, enjoying a portrait art, e.g. the Mona Lisa, is a passive activity. The spectator merely views the painting and admires the brush strokes, composition, etc. But now, with real-time computer vision and graphics algorithms, we can inject interactivity into portrait art, thereby bringing these art works back to life and giving a new ...
Ye Ning, Terence Sim
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Interactive and informative art
IEEE Multimedia, 2003The author discusses computers and art and also relates art and science. He considers multiple viewpoints and ambient media. Even the humble, ancient technology of paper has more fidelity than the most advanced display hardware.
D.D. Seligmann, K. Walker
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Interactive Art: The Art That Communicates
Leonardo, 2009This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's ...
Chee-Onn Wong +2 more
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Aesthetics and interactive art
Proceedings of the 5th conference on Creativity & cognition - C&C '05, 2005As a practice, interactive art is by now well-established: it is not mainstream, to be sure, but a recognizable genre. It is a genre that's been developing for about fifty years. That development has depended both on technological advances in Artificial Intelligence and Human-Computer Interfaces and on 'internal' aesthetic principles.
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Knowledge-Based Systems, 2000
In this paper, a concise overview and theoretical framework to describe various flows of physical interaction in multimedia art is presented based on research mainly carried out in the field of Human–Computer Interaction. Multimedia art forms include live electronic music, video art, installations, etc.
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In this paper, a concise overview and theoretical framework to describe various flows of physical interaction in multimedia art is presented based on research mainly carried out in the field of Human–Computer Interaction. Multimedia art forms include live electronic music, video art, installations, etc.
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Art, Interaction and Engagement
2011 15th International Conference on Information Visualisation, 2011This paper reviews the development of frameworks for thinking and talking about interactive art in the context of my personal practice over the last forty years. It traces a number of paths taken, from an early simple direct notion of interaction through to communication between people through art systems and, more recently, interactive art for long ...
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Interactive Experience Art in Exhibition
2020The development of digital media technology provides more possibilities for the expression of information. For example, the visualization technology of information can transform complex intangible cultural content information into intuitive and understandable pictures.
Xueying Niu, Yuelin Liang
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Intelligent interaction in art systems
Proceedings of the 9th international conference on Intelligent user interfaces, 2004Artists work with computers and digital media in order to create artworks in complex and varied ways. Collaboration between technologists and artists frequently creates new forms of interaction between artist and computer: it also promotes interaction between technologists and artists.
Ernest A. Edmonds, Greg Turner
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Digital arts and interaction (invited)
CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011This SIG proposal, sponsored by the CHI Design Community, looks at the intersection and cross-fertilization between HCI, and Digital and Performance Arts. We consider how the exploration of engaging and meaningful artistic experience can further push the boundaries of HCI research and practice and how tool use and models of evaluation can be explored ...
David England +7 more
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Approaches to interactive art systems
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, 2004Artists work with computers and visual interaction in order to create artworks in complex and varied ways. Collaboration between technologists and artists frequently creates new forms of interaction and visualization: it also promotes thinking about new ways of programming such systems.
Ernest A. Edmonds +2 more
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