Results 11 to 20 of about 142,072 (195)
This study aims to develop an interactive e-module for English Structure course to support digital learning in the English Study Program, Universitas Riau, Indonesia. The research used a Research and Development (R&D) approach and applied the ADDIE model
Afrianto Daud +6 more
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Development of Interactive E-Module on Learning IPAS
This research aims to develop an interactive e-module as an additional learning media for fourth-grade elementary schools in the Natural and Social Sciences subject (IPAS). The study was conducted utilizing the ADDIE approach of research and development.
null Yunita Susanti +4 more
openaire +3 more sources
Developing interactive e-module based on realistic mathematics education approach and mathematical literacy ability [PDF]
Teaching and learning activities are carried out online during the pandemic situation. This condition makes the teaching and learning process in the classroom requires teaching materials that can support the learning process. However, some teachers still
Enggar Tri Aulia +1 more
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Development of Interactive Physics E-Module to Improve Critical Thinking Skills
This research is Research and Development (R&D). Development is carried out with reference to the ADDIE model. The ADDIE stages include the analyze, design, development, implementation, and evaluation stages. This development research aims to analyze the results of the developed interactive physics e-modules, analyze practitioners' assessment of ...
Cynthia, Cynthia +2 more
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Developing an Interactive E-Module Based on Flipbook for Solid Geometry
This research aims to develop an interactive E-Module based on flipbook on solid geometry material that is valid and feasible. The research method used is Research and Development (R&D). The development research model used is the level 1 development research model from Sugiyono. The research location is at SMPN 50 East Jakarta.
Diva Nathania +2 more
openaire +3 more sources
Case-Based Interactive E-Module: an Alternative Supplement to Increase Student Learning Motivation
Learning is designed to increase student participation in the learning process by presenting real problems to be solved by students. This study aims to identify the feasibility and effectiveness of using an interactive e-module based on the case method ...
Kusumantoro +2 more
doaj +3 more sources
Development of Interactive Mathematics E-Module Designed by Canva and Fliphtml5
Penelitian ini bertujuan mengembangkan e-modul interaktif pada materi Transformasi Geometri di kelas IX SMP. E-modul ini dirancang menggunakan platform Canva untuk menciptakan konten visual yang menarik dan FlipHTML5 untuk menyediakan fitur interaktif.
Herani Tri Lestiana +3 more
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The Usage Effectivity of Project-Based Interactive E-Module in Improving Students’ Achievement
One of the changes done by the government in the field of education is changing Curriculum 2006 to be Curriculum 2013. This change impacts on the change of learning paradigm, which at the beginning it was teacher-centered learning changes to be students ...
Komang Redy Winatha +1 more
doaj +3 more sources
Interactive e-module is one of the learning media that has many benefits. In this e-module there are features such as text, images, animations and videos that make it easier for students to understand lessons, especially during distance learning.
Fatika Wulandari +2 more
doaj +1 more source
E-Modul Interaktif Teori Bilangan Menggunakan Aplikasi Kvisoft Flipbook Maker
This study aims to produce an interactive number theory e-module using the Kvisoft flipbook maker application for STKIP PGRI Lubuklinggau students that is valid, practical and effective. The type of research conducted is research and development.
Dodik Mulyono, As Elly
doaj +1 more source

