Results 171 to 180 of about 291,136 (310)
Enhancing adolescent hypertension prevention in Indonesia through interactive multimedia: Model development and validation. [PDF]
Wijayati S +3 more
europepmc +1 more source
Abstract Aim To develop and evaluate an e‐learning tool utilizing a generative pre‐trained transformer (GPT), a form of artificial intelligence (AI), to allow for realistic conversation on virtual patients when undergoing training on how to diagnose diseases of endodontic origin, and to evaluate improvements in self‐perceived skills.
Marian Prinz +3 more
wiley +1 more source
Interactive multimedia consent for biobanking: a randomized trial. [PDF]
Simon CM, Klein DW, Schartz HA.
europepmc +1 more source
Quo vadimus? The 21st Century and multimedia [PDF]
The concept is related of computer driven multimedia to the NASA Scientific and Technical Information Program (STIP). Multimedia is defined here as computer integration and output of text, animation, audio, video, and graphics. Multimedia is the stage of
Kuhn, Allan D.
core +1 more source
ABSTRACT Background New learning methods require higher professor‐to‐student ratios, increased faculty preparation time, continuous professional development for educators, and expanded physical spaces within university settings. Objectives This systematic review aimed to answer the following PICO question: In dental students (P), what is the ...
Ana Arias +4 more
wiley +1 more source
A Randomized Controlled Trial of a Cervical Cancer Education Intervention for Latinas Delivered Through Interactive, Multimedia Kiosks. [PDF]
Valdez A +3 more
europepmc +1 more source
ABSTRACT Although the use of AI technologies (e.g., chatbots and automated writing evaluations (AWE)) has gained considerable attention in language learning fields in recent years, how AI technologies have been designed and implemented in language learning education, as well as their effectiveness, is understudied.
Shen Qiao +2 more
wiley +1 more source
The Effects of Real-Time Interactive Multimedia Teleradiology System. [PDF]
Al-Safadi L.
europepmc +1 more source
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof +3 more
wiley +1 more source
Synthesizing Empirical Research on Learner Metacognition in Second Language Writing
ABSTRACT Despite considerable research interest in learner metacognition in second language (L2) writing, there is not yet a review that synthesizes the existing empirical findings and discusses their implications. To fill the void, this systematic review synthesized 39 empirical studies on learner metacognition in L2 writing and examined their salient
Chen Li, Icy Lee, Zhicheng Mao
wiley +1 more source

