Results 231 to 240 of about 685,680 (287)

Surgical simulation of minimally invasive bronchial sleeve resection and reconstruction using interactive 3-dimensional airway models. [PDF]

open access: yesLangenbecks Arch Surg
Hirata Y   +8 more
europepmc   +1 more source

Health Benefits of Video Games in Adolescents and Young Adults. [PDF]

open access: yesCurr Pediatr Rep
Nagata JM   +11 more
europepmc   +1 more source
Some of the next articles are maybe not open access.

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Interactive video

Educational Media International, 1983
If you've been following this series over the last five months, you've read about the concept of interactive video and its use in training, about production standards and compatibility, about instructional design and authoring systems, about what people in the industry here and in America are thinking and doing.
  +6 more sources

Interactive video

Industrial and Commercial Training, 1982
This is just a random selection of headlines from my clippings file. It seems, these days, that just about every magazine concerned with either video or training has at least a news snippet about some well‐known organisation establishing (or expanding) a video training programme. A single article in the Financial Times mentions the National Westminster
  +4 more sources

Interactive viewpoint video textures

Proceedings of the 9th European Conference on Visual Media Production - CVMP '12, 2012
We propose an approach to interactively explore video textures from different viewpoints. Scenes can be played back continuously and in a temporally coherent fashion from any camera location along a path. Our algorithm takes as input short videos from a set of discrete camera locations, and does not require contemporaneous capture -- data is acquired ...
Levieux, P., Tompkin, J., Kautz, J.
openaire   +2 more sources

Video Interaction Tools

ACM Computing Surveys, 2015
Digital video enables manifold ways of multimedia content interaction. Over the last decade, many proposals for improving and enhancing video content interaction were published. More recent work particularly leverages on highly capable devices such as smartphones and tablets that embrace novel interaction paradigms, for example, touch, gesture-based or
Schoeffmann, Klaus   +2 more
openaire   +2 more sources

Interactive Video Professor

Volume 7: Engineering Education and Professional Development, 2007
The goal of this project is to introduce the importance of multimedia instructions in the classroom. By having multimedia instructions, students will be able to have a well rounded and enhanced learning experience. This is demonstrated by use on video accompaniment.
Saeid Moslehpour   +2 more
openaire   +1 more source

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