Results 61 to 70 of about 106,052 (304)

Improving Student Balinese Language Learning Outcomes through Interactive Animated Video Based on a Contextual Method

open access: yesJournal of Education Technology, 2023
The Balinese language's position as a mother tongue or regional language contributes to establishing the identity of its people. However, the use of Balinese is decreasing over time, and the quantity of speakers is decreasing. This study aims to develop
Ni Putu Listya Devi, I Komang Sudarma
doaj   +1 more source

Pathways and pitfalls: a qualitative study of student experiences in biomedical science education

open access: yesFEBS Open Bio, EarlyView.
Biomedical science students from underrepresented backgrounds face barriers including financial strain, disrupted laboratory access and cultural exclusion. Peer networks provide vital support when institutional systems are difficult to navigate. To create inclusive learning environments and achieve academic success, educators should blend active, hands‐
Olivia J. Russell   +8 more
wiley   +1 more source

Multiple image view synthesis for free viewpoint video applications [PDF]

open access: yes, 2005
Interactive audio-visual (AV) applications such as free viewpoint video (FVV) aim to enable unrestricted spatio-temporal navigation within multiple camera environments.
O'Connor, Noel E.   +4 more
core   +1 more source

Intelligent Tutoring Systems for Adult Learning in STEM Disciplines

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Intelligent tutoring systems (ITS) are reshaping adult learning in STEM by providing adaptive, data‐driven instruction across classrooms, workplaces, and informal environments. In the context of ITS, this article compares generative AI, which creates personalized explanations and practice materials, with explainable AI, which focuses on ...
Jill Zarestky, Amanda R. Lager Gleason
wiley   +1 more source

Game on! A Report on the Interactive Leisure Software Subsector in London [PDF]

open access: yes, 2008
There is a paucity of good quality data on the UK video games industry. Information such as value-added, investment on R&D, average annual expenditure on training and the value of video games in terms of exports, for example, is thin or incomplete.
Carnicero, Laura   +6 more
core   +1 more source

The Community of Inquiry framework as learning design model: a case study in postgraduate online education

open access: yesResearch in Learning Technology, 2019
Interaction within online educational environments has long been advocated as conducive to learning, whether interaction between the learner and their teacher, the learner and online resources or the learner and their peers.
Candace R. Nolan-Grant
doaj   +1 more source

Remote Assessment of Ataxia Severity in SCA3 Across Multiple Centers and Time Points

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Spinocerebellar ataxia type 3 (SCA3) is a genetically defined ataxia. The Scale for Assessment and Rating of Ataxia (SARA) is a clinician‐reported outcome that measures ataxia severity at a single time point. In its standard application, SARA fails to capture short‐term fluctuations, limiting its sensitivity in trials.
Marcus Grobe‐Einsler   +20 more
wiley   +1 more source

Dublin City University video track experiments for TREC 2003 [PDF]

open access: yes, 2003
In this paper, we describe our experiments for both the News Story Segmentation task and Interactive Search task for TRECVID 2003. Our News Story Segmentation task involved the use of a Support Vector Machine (SVM) to combine evidence from audio-visual ...
O'Hare, Neil   +14 more
core  

Immersive virtual reality versus interactive video: comparing the impact on learning outcomes, motivation, and engagement among college students

open access: yesResearch in Learning Technology
Immersive virtual reality (VR) and interactive videos represent two forms of interactive multimedia utilized in education. Immersive VR, a relatively recent addition to educational technology, has gained attention with the advent of affordable commercial
Nesreen Haddush, Alec Bodzin
doaj   +1 more source

Video interactions in online video social networks [PDF]

open access: yesACM Transactions on Multimedia Computing, Communications, and Applications, 2009
This article characterizes video-based interactions that emerge from YouTube's video response feature, which allows users to discuss themes and to provide reviews for products or places using much richer media than text. Based on crawled data covering a representative subset of videos and users, we present a characterization from two perspectives: the ...
Fabrício Benevenuto   +4 more
openaire   +1 more source

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