Results 101 to 110 of about 2,531,989 (291)
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
Strategies for detecting and controlling electronic gaming vulnerabilities [PDF]
A growing feature of global gaming expansion is the recognition that developing socially responsible guidelines and infrastructure is essential to enhancing the appeal and credibility of the industry.
Griffiths, MD
core
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran +2 more
wiley +1 more source
Internet Gaming Addiction [PDF]
Pirzada Sattar, Sriram Ramaswamy
openaire +1 more source
Abstract This article examines the factors associated with persistent absenteeism (an absence rate of 10% or higher) and authorised and unauthorised absence among secondary school pupils in Scotland. Using linked administrative data, the analysis focuses on secondary school stages S1–S6 in three academic years.
Silvia Behrens +6 more
wiley +1 more source
Internet gaming disorder represents a growing health issue. Core symptoms include unsuccessful attempts to control the addictive patterns of behavior and continued use despite negative consequences indicating a loss of regulatory control.
Zhou, Feng +9 more
core +1 more source
Abstract Extensive research has shown that students from higher socioeconomic status (SES) backgrounds generally outperform their lower SES peers. Nevertheless, some low SES students succeed, albeit it ‘against the odds.’ Coleman's (1988) theory of social capital in the family suggests that financial capital, human capital and social capital all affect
Fang Xu, Steve Strand
wiley +1 more source
Treatments for Internet gaming disorder and Internet addiction: A systematic review.
Problems related to excessive use of the Internet and video games have recently captured the interests of both researchers and clinicians. The goals of this review are to summarize the literature on treatment effectiveness for these problems and to determine whether any treatments meet the minimum requirement of an evidence-based treatment as defined ...
Kristyn, Zajac +3 more
openaire +2 more sources
Abstract Widening participation (WP) in higher education (HE) remains a central concern within UK educational and social policy. It seeks to address the underrepresentation of specific social groups by tailoring university access to their distinct needs.
Sarah McLaughlin, Richard Waller
wiley +1 more source
The mediating effect of self-esteem, depression and anxiety between satisfaction with body appearance and problematic Internet use [PDF]
Background and objectives: Given that dissatisfaction with bodily appearance can sometimes lead to the avoidance of personal contacts and the increase of internet use, this study examines this relationship.
Nagygyörgy, K +24 more
core +1 more source

