Results 11 to 20 of about 35,208 (304)
Internet gaming addiction: current perspectives [PDF]
Daria J KussPsychology Research and Behavior Management, Birmingham City University, Birmingham, UKAbstract: In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive ...
Kuss DJ
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Internet addiction (gaming disorder) and intervention strategies
The purpose of this article is to explore gaming disorders and intervention strategies. The prevalence of gaming disorder is 5% to 10%, which is relatively high, and it is more harmful and difficult to treat.
Chen Hongxian
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Internet Gaming Addiction: A Technological Hazard. [PDF]
The Internet is considered a beneficial tool in research, communication, and information. Still, its excessive and prolonged use has the potential of causing addiction. The presentation of this technological hazard may range from a mild socio-personal distress to a gross disorganization in behavior and self-care.
Sachdeva A, Verma R.
europepmc +4 more sources
In the 2000s, online games became popular, while internet game addiction studies appeared, outlining the negative consequences of excessive gaming, the prevalence and associated risk factors. Establishment of a special care center in Southeast Asia, the US and Europe reflects the growing need for professional help. It is said that only by understanding
Shaik Ali Hassan +3 more
openaire +1 more source
Hazards of game addiction to health in adolescents
Gaming addiction, as a main manifestation of internet addiction, is characterized by a pattern of persistent or recurrent gaming behaviors. Gaming behaviors are common among adolescents and can result in marked distress or significant impairment in ...
DONG Xiaolian +4 more
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Internet gaming and related psychotic disorder: An emerging phenomenon
Internet addiction has recently been suggested as a possible diagnostic entity in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) and incorporated in the International Classification of Diseases 11th Revision (ICD-11) as a gaming ...
Rajnish Raj +4 more
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Internet addiction in students: prevalence and risk factors [PDF]
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core +1 more source
Internet addiction in adolescents: prevalence and risk factors [PDF]
As new media are becoming daily fare, Internet addiction appears as a potential problem in adolescents. From the reported negative consequences, it appears that Internet addiction can have a variety of detrimental outcomes for young people that may ...
Griffiths, MD +4 more
core +1 more source
Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z +2 more
core +1 more source
BackgroundGaming addiction is a compulsive mental health condition that can have severe negative consequences on a person’s life. As online gaming has increased during the COVID-19 pandemic, studies have shown a heightened risk of mental health issues ...
Nour Shaheen +12 more
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