Results 31 to 40 of about 2,531,989 (291)
Background Addiction is a medical condition characterized by compulsive engagement in rewarding stimuli, despite adverse consequences and is considered a disorder of the brain’s reward system.
Abdel Nasser Mahmoud Omar +4 more
doaj +1 more source
This study aims to investigate the prevalence of risk for substance-related and behavioral addictions among university students in Turkey. In total, 612 students were included in this study, and they completed an online questionnaire consisting of the ...
Esma Akpınar Aslan +5 more
doaj +1 more source
Background: Internet gaming disorder (IGD) is emerging as an important source of behavioral addiction in young people globally. Objective: The aim of this study was to assess addiction to internet gaming in medical students using a self designed research
Saurav Basu +4 more
doaj +1 more source
Abstract not available CBMJ 2017 January: Vol. 06 No.
openaire +2 more sources
Background: Internet gaming addiction is a growing behavioral concern among adolescents. Methods: We conducted a questionnaire survey with a randomly selected sample of 1017 adolescents.
Haiming Wang, Wei Zhang
doaj +1 more source
Prevalence of pathological Internet use among university students and correlations with self-esteem, the general health questionnaire (GHQ), and disinhibition [PDF]
Over the last few years, there has been increased interest in the addictive potential of the Internet. The current study was an attempt to replicate common findings in the literature and provide more evidence for the existence of Internet addiction among
Banyard, P, Griffiths, MD, Niemz, K
core +1 more source
BackgroundThe incidence of smartphone addiction has been widely studied, but the research on the relationship between smartphone addiction and psychological distress and internet gaming disorder is limited. This study investigated the characteristics and
Ming Zhang +7 more
doaj +1 more source
Information Transmission Strategies for Self‐Organized Robotic Aggregation
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng +5 more
wiley +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
Gaming addiction in adolescence (revisited) [PDF]
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core

