Results 51 to 60 of about 9,643 (249)
Objective To examine the associations between recreational screen time and insomnia symptoms among college students, and to explore the mediating roles of internet gaming addiction and social network addiction.
Suping Wang +6 more
doaj +1 more source
An issue that affects the academic engagement, performance, health and wellbeing of university undergraduates is bullying. Substantial literature has examined the predictors of bullying perpetration, but there is little research on the contributions of ...
Chinonso L. Nwanosike +4 more
doaj +1 more source
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Zsolt +23 more
core +1 more source
The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: a cross-sectional study [PDF]
Introduction: Recent research has examined the context in which preference for specific online activities arises, leading researchers to suggest that excessive Internet users are engaged in specific activities rather than ‘generalized’ Internet use.
Pontes, Halley M +13 more
core +1 more source
Information Transmission Strategies for Self‐Organized Robotic Aggregation
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng +5 more
wiley +1 more source
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Zsolt +14 more
core +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
本研究旨在瞭解高中生網路使用行為,特別是網路沉迷與遊戲沉迷行為,並探討家長對子女上網行為、管教態度及高中生網路行為等因素是否能預測其生活滿意度,以及家長管教態度能否調節高中生網路行為與生活滿意度間的關係。本研究資料取自傳播媒體資料庫2017年第二期第一次調查,以該資料庫中受訪的793位高中生為對象,並以相關及迴歸分析進行假設檢驗。結果發現:一、高中生自覺成績愈佳、家長對子女上網行為管教態度為支持型者,生活整體滿意度愈高;網路沉迷及遊戲沉迷傾向愈高,則生活整體滿意度愈低;二 ...
何慧卿 Huei-Chin Ho +1 more
doaj +1 more source
Internet usage has grown exponentially over the last decade. Research indicates that excessive Internet use can lead to symptoms associated with addiction.
Schoenmakers, T.M. +23 more
core +1 more source
This review maps the methods to monitor robots’ health by fusing vibration, sound, control signals, vision, force, and oil information with artificial intelligence. It identifies deep learning, transfer learning, digital twins, and physics‐informed models as key methodological pathways enabling earlier diagnosis, safer human–robot collaboration, and ...
Yuting Qiao +6 more
wiley +1 more source

