Results 61 to 70 of about 35,208 (304)

On the Prevalence of Addicted or Problematic Gaming in Finland

open access: yesAddictive Behaviors Reports, 2019
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
doaj   +1 more source

Association between religiosity or spirituality and internet addiction: A systematic review

open access: yesFrontiers in Public Health, 2022
IntroductionThe literature provides evidence of religiosity being associated with physical and mental health, and also with behavioral addictions. This systematic review examines the data on the link between religiosity or spirituality and the emerging ...
Francesca Dossi   +2 more
doaj   +1 more source

Peer Influence in Internet and Digital Game Addicted Adolescents: Is Internet / Digital Game Addiction Contagious?

open access: yesInternational Journal of High Risk Behaviors and Addiction, 2016
Background: Internet and digital game addictions can be seen mostly amongst adolescents, although it is possible to see individuals at all ages suffering from these problems. According to international literature, the prevalence of Internet and digital game addictions amongst adolescents increased in several countries.
openaire   +3 more sources

Light Therapy Alleviates Addiction‐Related Symptoms and Reshapes Habenula and Midbrain Pathways

open access: yesAdvanced Science, EarlyView.
This study investigates light therapy for treating Internet Gaming Disorder (IGD). Functional MRI (fMRI) data reveal that light therapy enhances brain connectivity, particularly between the habenula and the medial orbitofrontal cortex (mOFC). These changes are associated with reduced withdrawal symptoms and addiction severity, highlighting the ...
Jinhui Li   +10 more
wiley   +1 more source

Internet and Video Game Addiction

open access: yes, 2017
Internet and video games have become a major aspect of modern culture and daily life. According to Internet World Stats, more than 3.7 billion people worldwide accessed the Internet via computers, smartphones, and/or tablet computers in March 2017 (see World Internet Usage and Population Statistics, 2017).
Wen (Vivien) Li Anthony, Blake Anthony
openaire   +1 more source

Does Smartphone Addiction, Social Media Addiction, and/or Internet Game Addiction Affect Adolescents’ Interpersonal Interactions?

open access: yesHealthcare, 2022
The purpose of this study is to investigate the correlations that levels of addiction to smartphones, social media, and online games have with levels of real-life and online interpersonal interactions among adolescents. In this cross-sectional study of adolescents in a college in Taiwan, structured questionnaire surveys were used to collect information.
Shang-Yu Yang   +5 more
openaire   +2 more sources

How AI Shapes the Future Landscape of Sustainable Building Design With Climate Change Challenges?

open access: yesAdvanced Science, EarlyView.
This review examines how artificial intelligence reshapes sustainable building design faced with climate change challenges. The authors synthesize existing studies to demonstrate AI's transformative potential across design lifecycle phases from climate‐aware form generation to performance optimization.
Pengyuan Shen   +5 more
wiley   +1 more source

Gaming Disorder: A Contemporary Ampliative Account [PDF]

open access: yes, 2020
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an appropriate symmetry with an evidence-based approach to deal with patient's issues.
Bamijoko-Okungbaye, A   +2 more
core   +1 more source

Internet Gaming Addiction: A Systematic Review of Empirical Research [PDF]

open access: yesInternational Journal of Mental Health and Addiction, 2011
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience.
Kuss, DJ, Griffiths, MD
openaire   +1 more source

Factors Associated with Games Addiction among Internet Game Players Visiting Internet Gaming Cafes in Northern Sumatera

open access: yesOpen Access Macedonian Journal of Medical Sciences, 2022
BACKGROUND: The prevalence of teenagers experiencing addiction game Indonesia continued to increase. AIM: Study aimed to investigate factors associated with game addiction among internet game players visiting internet gaming cafes using Indonesian version the Game Addiction Scale (GAS) score. METHODS: Cross-sectional was conducted from November to
Belli Susandro Pinem   +2 more
openaire   +1 more source

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