Results 111 to 120 of about 8,732 (216)
ABSTRACT Aim This position paper aims to synthesize current evidence on the effects of screen exposure on children's and adolescents' physical, mental and social health, critically review existing international and European guidelines, and propose coordinated, harmonized and age‐appropriate recommendations for policymakers, paediatric societies ...
Lorenza Onorati +6 more
wiley +1 more source
Background Anxiety disorders are highly prevalent in childhood and adolescence, but access to treatment is limited. Internet‐based cognitive behavioral therapy (ICBT) has been proposed as an effective treatment to increase accessibility to evidence‐based treatment.
Nikita Marie Sørensen +5 more
wiley +1 more source
Background Obsessive‐compulsive related maladaptive beliefs play an essential role in the development and maintenance of obsessive‐compulsive disorder (OCD). Nevertheless, there is a lack of accessible and widespread strategies capable of challenging such beliefs in the youth general population.
Yuliya Saman +9 more
wiley +1 more source
There is growing concern that smartphones and social media (S/SM) disrupt adolescent sleep, wellbeing and cognition, yet causal evidence from robust interventions is limited. To assess the acceptability of a total 21‐day S/SM detox, we conducted a preregistered (https://osf.io/79zd2) pilot randomised controlled trial with 82 adolescents aged 13–18 ...
Emma C. Sullivan +2 more
wiley +1 more source
EvolvED: Evolutionary Embeddings to Understand the Generation Process of Diffusion Models
EvolvED visualises how diffusion models generate images by embedding intermediate outputs to preserve semantics and evolutionary structure. It supports analysis via (a) user‐defined goals and prompts, (b) sampling intermediate images, (c) extracting relevant features, and (d) visualising them in structured radial and rectilinear layouts for ...
Vidya Prasad +5 more
wiley +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Normative modeling reveals functional connectivity heterogeneity in internet gaming disorder. [PDF]
Wang Z, Xie Y, Wang Y, Wang L, Dong GH.
europepmc +1 more source
ABSTRACT Research on young people's use of digital devices and platforms demonstrates that their online experiences are deeply situated and contextual, shaped both by individual circumstances and by algorithmically driven systems that personalise content and mediate engagement.
Kaitlyn Regehr +3 more
wiley +1 more source
Internalizing and externalizing pathways to internet gaming disorder: the roles of anger and social anxiety. [PDF]
Almulla MO, Alduais A, Almulla AA.
europepmc +1 more source

