Results 101 to 110 of about 92,773 (388)
Screening and assessment tools for gaming disorder: A comprehensive systematic review [PDF]
The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear.
Achab, S +45 more
core +6 more sources
The present study evaluated the psychometric properties of four instruments related to internet use, namely the Bergen Social Media Addiction Scale (BSMAS), Smartphone Application-Based Addiction Scale (SABAS), (nine-item) Internet Gaming Disorder Scale ...
S. Tung +10 more
semanticscholar +1 more source
Flexible tactile sensors have considerable potential for broad application in healthcare monitoring, human–machine interfaces, and bioinspired robotics. This review explores recent progress in device design, performance optimization, and intelligent applications. It highlights how AI algorithms enhance environmental adaptability and perception accuracy
Siyuan Wang +3 more
wiley +1 more source
The influence of game genre on Internet gaming disorder
Background and aims Although Internet gaming disorder (IGD) has been investigated in detail, minimal research has been conducted regarding the influence of different game genres on IGD. The aim of this study is to compare the characteristics of members of game genre-specific groups with IGD and to identify factors associated with ...
Na, Euihyeon +7 more
openaire +3 more sources
This article implements a unified human digital twin framework that integrates cutting edge actuation, sensing, simulation, and bidirectional feedback capability. The approach includes integrating multimodal sensing, AI, and biomechanical simulation into one compact system.
Tajbeed Ahmed Chowdhury +4 more
wiley +1 more source
Lack of Consensus Among Scholars on the Issue of Video Game “Addiction” [PDF]
Whether pathological video game overuse constitutes a distinct mental disorder remains an issue of controversy among scholars. Both empirical data and scholarly opinions differ regarding the status of pathological gaming and whether “addiction” is the ...
Colwell J. +3 more
core +1 more source
Background: From 2022, the ICD-11 includes the first mental disorder based on digital technology, “gaming disorder”, which was previously suggested as a condition for further study in the DSM-5 (2013). In this cross-sectional study, we provide the first large-scale network analysis of various symptom structures for these constructs to understand the ...
Adamkovič, Matúš +4 more
openaire +6 more sources
Variational Autoencoder+Deep Deterministic Policy Gradient addresses low‐light failures of infrared depth sensing for indoor robot navigation. Stage 1 pretrains an attention‐enhanced Variational Autoencoder (Convolutional Block Attention Module+Feature Pyramid Network) to map dark depth frames to a well‐lit reconstruction, yielding a 128‐D latent code ...
Uiseok Lee +7 more
wiley +1 more source
Internet gaming disorder (IGD) and problematic internet use (PIU) are becoming increasingly detrimental in modern society, with serious consequences for daily functioning.
Taiki Oka +7 more
semanticscholar +1 more source
This review explores the transformative impact of artificial intelligence on multiscale modeling in materials research. It highlights advancements such as machine learning force fields and graph neural networks, which enhance predictive capabilities while reducing computational costs in various applications.
Artem Maevskiy +2 more
wiley +1 more source

