Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Cortical Structure Alterations in Young People With Mild Internet Gaming Disorder. [PDF]
Mei B +7 more
europepmc +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Gaming-based program for internet gaming disorder: feasibility and preliminary outcomes of a structured camp program. [PDF]
Yang S +5 more
europepmc +1 more source
Network diffusion modeling predicts spatiotemporal gray matter alterations in internet gaming disorder. [PDF]
Cui S +8 more
europepmc +1 more source
Leadership and Accountability in Faith‐Based Institutions: Evidence From UK Mosques
ABSTRACT This study investigates accountability in religious institutions on the basis of evidence obtained from interviews with relevant parties in UK mosques. We mobilize prior theoretical contention regarding servant leadership and constraints on personal accountability to expose perceptions of seriously deficient discharge outcomes.
Umair Riaz +3 more
wiley +1 more source
A two-decade bibliometric analysis (2004-2024) of parental factors in the context of internet gaming disorder research. [PDF]
Novak V +7 more
europepmc +1 more source
Gaming behavior changes in families: Mothers and children during the COVID‐19 pandemic
ABSTRACT Objective We examined changes in gaming behavior among families with young children during the COVID‐19 pandemic and their association with pre‐pandemic media use types and family climate. Background The pandemic reshaped families' mediatized daily lives.
Simone Schüller +4 more
wiley +1 more source
Internet Gaming Disorder and Internet Addiction: Comparing Italian and Migrant Children and Adolescents. [PDF]
Valtolina GG, Boerchi D, Milani L.
europepmc +1 more source
ABSTRACT This article provides one of the first broad reviews of global research on public opinion regarding the age of criminal responsibility (ACR) alongside findings from a small‐scale exploratory survey of adults in England and Wales. Reviewed studies show strong support for raising the ACR across regions like Scotland, Australia, Hong Kong and ...
Harriet Pierpoint, Kathy Hampson
wiley +1 more source

