Results 141 to 150 of about 3,451,422 (289)
Background Obsessive‐compulsive related maladaptive beliefs play an essential role in the development and maintenance of obsessive‐compulsive disorder (OCD). Nevertheless, there is a lack of accessible and widespread strategies capable of challenging such beliefs in the youth general population.
Yuliya Saman +9 more
wiley +1 more source
Imagination Will Not Be Automized: On AI Image Generators and Epistemic Oppression
Constellations, EarlyView.
Sarah Abel
wiley +1 more source
There is growing concern that smartphones and social media (S/SM) disrupt adolescent sleep, wellbeing and cognition, yet causal evidence from robust interventions is limited. To assess the acceptability of a total 21‐day S/SM detox, we conducted a preregistered (https://osf.io/79zd2) pilot randomised controlled trial with 82 adolescents aged 13–18 ...
Emma C. Sullivan +2 more
wiley +1 more source
EvolvED: Evolutionary Embeddings to Understand the Generation Process of Diffusion Models
EvolvED visualises how diffusion models generate images by embedding intermediate outputs to preserve semantics and evolutionary structure. It supports analysis via (a) user‐defined goals and prompts, (b) sampling intermediate images, (c) extracting relevant features, and (d) visualising them in structured radial and rectilinear layouts for ...
Vidya Prasad +5 more
wiley +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Background Internet gaming addiction (IGA) is a serious disorder that may impact an individual’s personal and social functioning. Numerous studies on IGA have been conducted among adolescents; however, data concerning university students remain limited ...
Samah Abu Lail, Muna Ahmead
doaj +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
ABSTRACT Research on young people's use of digital devices and platforms demonstrates that their online experiences are deeply situated and contextual, shaped both by individual circumstances and by algorithmically driven systems that personalise content and mediate engagement.
Kaitlyn Regehr +3 more
wiley +1 more source
Gaming behavior changes in families: Mothers and children during the COVID‐19 pandemic
ABSTRACT Objective We examined changes in gaming behavior among families with young children during the COVID‐19 pandemic and their association with pre‐pandemic media use types and family climate. Background The pandemic reshaped families' mediatized daily lives.
Simone Schüller +4 more
wiley +1 more source
How Do Mothers Think Their Sleep‐Related Routines Benefit Their Young Children's Sleep?
ABSTRACT Objective This study explored how parents think their sleep‐related routines benefit their child's sleep. Background Healthy child sleep benefits development and child and family wellbeing. Consistent calming bedtime routines are recommended to support healthy sleep.
Fiona A. L. Tierney +3 more
wiley +1 more source

