Results 71 to 80 of about 3,550,768 (191)

Social genomics of healthy and disordered internet gaming

open access: yesAmerican Journal of Human Biology, 2018
AbstractObjectivesTo combine social genomics with cultural approaches to expand understandings of the somatic health dynamics of online gaming, including in the controversial nosological construct of internet gaming disorder (IGD).MethodsIn blood samples from 56 U.S. gamers, we examined expression of the conserved transcriptional response to adversity (
Jeffrey G. Snodgrass   +6 more
openaire   +4 more sources

New concepts, old known issues: the DSM-5 and Internet Gaming Disorder and its assessment

open access: yes, 2017
Background: Following the growing concern about ‘gaming addiction', the American Psychiatric Association (APA) and numerous scholars have suggested the need for unification and consensus for the assessment of gaming addiction, which is now possible given
Griffiths, M.D.   +3 more
core   +1 more source

The mediating effect of social connectedness between internet gaming disorder and somatic symptoms in adolescents: a large sample cross−sectional study

open access: yesBMC Psychiatry
Background Previous studies have indicated that social connectedness can serve as a protective buffer against negative outcomes associated with online victimization.
Yu Yan   +4 more
doaj   +1 more source

Examining the relationship between internet gaming disorder, and internet addiction, psychological inflexibility and hopelessness in university students

open access: yesAddicta: The Turkish Journal on Addictions
The current study aims to investigate the relationship between internet gaming disorder, internet addiction, psychological inflexibility, and hopelessness among university students. We employed a correlational survey model in the study.
Elmas Nur İbaoğlu, Zeliha Traş
doaj   +1 more source

The effectiveness of an internet-delivered intervention "Gaming Habit Hacker" for gaming disorder: A randomised controlled trial

open access: yes, 2023
The effectiveness of an internet-delivered intervention "Gaming Habit Hacker" for gaming disorder: A randomised controlled ...
Jennifer J Park (13324500)   +3 more
core  

Mischievous responding in Internet Gaming Disorder research [PDF]

open access: yes, 2016
The most recent update to the American Psychiatric Association’s (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study.
Andrew K. Przybylski
core   +2 more sources

Internet Gaming Disorder Scale (IGD)

open access: yes
The Internet Gaming Disorder Scale (IGD) is a short, validated assessment of gaming behavior. It includes items on preoccupation with gaming, tolerance, withdrawal, persistence, escape, problems, deception, displacement, and conflicts caused by ...
TRacking Adolescents' Individual Lives Survey
core   +1 more source

Sociodemographic, Clinical, and Psychological Characteristics of Adults with Gaming Disorder: A Nationwide Study from Türkiye

open access: yesAddicta: The Turkish Journal on Addictions
Internet gaming disorder, recognized in the 11th version of the International Classification of Diseases alongside gambling disorder, is characterized by excessive gaming salience, impaired control, and functional impairment.
Tuğba Bozdemir   +6 more
doaj   +1 more source

The Prevalence and Psychosocial Correlates of Internet Gaming Disorder [PDF]

open access: yesDeutsches Ärzteblatt international, 2017
Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming ...
Lutz, Wartberg   +2 more
openaire   +2 more sources

Gamification for Internet Gaming Disorder Prevention: Evaluation of a Wise IT-Use (WIT) Program for Hong Kong Primary Students

open access: yesFrontiers in Psychology, 2019
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau   +2 more
doaj   +1 more source

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