Results 61 to 70 of about 59,452 (298)
BackgroundInternet gaming disorder among university students has become a great concern for university counsellors worldwide since the COVID-19 pandemic.
Yufang Guo +5 more
doaj +1 more source
Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies.
This large-scale meta-analysis aimed to provide the most comprehensive synthesis to date of the available evidence from the pre-COVID period on risk and protective factors for (internet) gaming disorder (as defined in the DSM-5 or ICD-11) across all ...
Ivan Ropovik +5 more
semanticscholar +1 more source
With the inclusion of Internet gaming disorder (IGD) in both the DSM-5 and ICD-11, understanding the prevalence and diagnostic discrepancies is crucial for developing appropriate interventions. This study presents a meta-analysis of the prevalence of IGD
Ruoyu Zhou +6 more
semanticscholar +1 more source
Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.
The inclusion of "Internet gaming disorder (IGD)" in the fifth edition of Diagnostic and statistical manual of mental disorders (DSM-5) creates a possible line of research.
J. Fam
semanticscholar +1 more source
Psychological distress and aggression among adolescents with internet gaming disorder symptoms.
The present study aimed to investigate the current situation of internet gaming disorder (IGD) in Chinese adolescents and explore the impact of IGD-related factors on adolescent aggression.
Xi Deng +12 more
semanticscholar +1 more source
The problematic coexistence of "internet gaming disorder" and esports [PDF]
Whether or not gaming causes addiction continues to be debated in the scholarly literature. The American Psychiatric Association has proposed "Internet gaming disorder," a non-substance addictive disorder, in order to encourage further research on the subject.
Rune Kristian Lundedal Nielsen +1 more
openaire +3 more sources
Synonym‐based multi‐keyword ranked search with secure k‐NN in 6G network
Abstract Sixth Generation (6G) integrates the next generation communication systems such as maritime, terrestrial, and aerial to offer robust network and massive device connectivity with ultra‐low latency requirement. The cutting edge technologies such as artificial intelligence, quantum machine learning, and millimetre enable hyper‐connectivity to ...
Deebak Bakkiam David, Fadi Al‐Turjman
wiley +1 more source
Impulsivity and aggression as risk factors for internet gaming disorder among university students
Internet gaming addiction is a global problem, especially among young individuals. Exhibiting characteristics similar to other addictions, Internet Gaming Disorder (IGD) is linked to adverse mental health outcomes.
M. Hammad, Hend Faye Al-Shahrani
semanticscholar +1 more source
Autism Spectrum, Hikikomori Syndrome and Internet Gaming Disorder: Is There a Link?
The aim of this study is to review the available literature investigating the relationship between hikikomori, a pathological condition characterized by severe social withdrawal or isolation, autism spectrum disorder (ASD) and Internet gaming disorder ...
L. Dell’Osso +7 more
semanticscholar +1 more source
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak +19 more
wiley +1 more source

