Results 71 to 80 of about 3,439,770 (288)
Gaming industry, social responsibility and academia [PDF]
This article briefly looks at some of the ways that academics – and more specifically the International Gaming Research Unit (IGRU) – have been helping the gaming industry and related stakeholders in terms of social responsibility.
Wood, RTA +3 more
core
An agentic AI‐driven decision‐support framework for prosumers is proposed, integrating PV generation, load profiling, and multihorizon optimization within a four‐agent architecture. The approach significantly reduces grid dependence, enhances self‐sufficiency and prevents system oversizing.
Adela BÂRA, Simona‐Vasilica OPREA
wiley +1 more source
Convergence of gambling and gaming: implications [PDF]
Gaming and gambling are beginning to converge, as illustrated by the emergence of computer games where players are paid to kill other players or survive as long as possible. Professor Mark Griffiths of the International Gaming Research Unit at Nottingham
Griffiths, MD
core
ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury +2 more
wiley +1 more source
Internet Gaming Disorder: An Emerging Addiction among Pakistani University Students
Internet gaming is increasing day by day with technology development. Today occurrence of IGD and its relationship with certain demographic variable will be viewed.
Sadaf Zahra +2 more
doaj +1 more source
Social genomics of healthy and disordered internet gaming
AbstractObjectivesTo combine social genomics with cultural approaches to expand understandings of the somatic health dynamics of online gaming, including in the controversial nosological construct of internet gaming disorder (IGD).MethodsIn blood samples from 56 U.S. gamers, we examined expression of the conserved transcriptional response to adversity (
Jeffrey G. Snodgrass +6 more
openaire +4 more sources
Playing in the Dark: Invisible Chess as a Laboratory for Strategic AI
This paper shows that strategic AI evaluated on perfect‐information benchmarks can be brittle in real adversarial settings. By using invisible chess as a benchmark for hidden state and deception, it argues for stricter testing, human oversight, and more cautious governance of high‐stakes AI systems.
Paolo Ciancarini
wiley +1 more source
Mischievous responding in Internet Gaming Disorder research [PDF]
The most recent update to the American Psychiatric Association’s (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study.
Przybylski, Andrew K +2 more
core +2 more sources
Objective: From 2022, the International Classification of Diseases, eleventh edition (ICD-11) includes the first mental disorder based on digital technology, “gaming disorder,” which was previously suggested as a condition for further examination in the ...
Veli-Matti Karhulahti +7 more
core +1 more source
Accounting for animal health in efficiency analysis: An application to Swedish dairy farms
Abstract Poor animal health is a central concern in modern livestock production. Despite the necessity to incorporate animal health in efficiency analysis, the theoretical and empirical developments are limited on this subject. This article appropriately characterizes the axiomatic properties of animal health within a production framework.
Frederic Ang +3 more
wiley +1 more source

