Results 91 to 100 of about 3,550,768 (191)

Biomarkers of Internet Gaming Disorder—A Narrative Review

open access: yesJournal of Clinical Medicine
Since game mechanics and their visual aspects have become more and more addictive, there is concern about the growing prevalence of Internet gaming disorder (IGD). In the current narrative review, we searched PubMed and Google Scholar databases for the keywords “igd biomarker gaming” and terms related to biomarker modalities.
Katarzyna Skok, Napoleon Waszkiewicz
openaire   +3 more sources

Gambaran Internet Gaming Disorder pada Siswa di SMP „X‟ Purwokerto [PDF]

open access: yes, 2019
Latar belakang: Pemanfaatan internet di Indonesia tahun 2017 untuk bermain game sebesar 54,13%. Bermain game yang tidak terkontrol dapat menyebabkan seseorang mengalami Internet Gaming Disorder (IGD). Dampak IGD bagi remaja antara lain berkurangnya waktu
BUDININGSIH, Efra Meiriska
core  

Loss of control is a key feature for distinguishing between high engagement and addictive behavior in video gaming

open access: yesDiscover Psychology
Background Previous studies have suggested that engagement and addiction are distinct factors in video gaming. We aimed to identify features that can distinguish between engagement and addiction among the diagnostic criteria for internet gaming disorder ...
Hidetoshi Ino   +2 more
doaj   +1 more source

PENGARUH DISTRES PSIKOLOGIS TERHADAP INTERNET GAMING DISORDER PADA PEMAIN GAME ONLINE DENGAN MOTIVASI BERMAIN GAME SEBAGAI VARIABEL PEMEDIASI [PDF]

open access: yes, 2022
Beberapa penelitian menunjukkan adanya peningkatan kecanduan game online di Indonesia. Penelitian ini bertujuan untuk mengetahui: (1) Pengaruh distres psikologis terhadap internet gaming disorder pada pemain game online dengan motivasi bermain game ...
AZANI, NOVENDRA SIVIQ
core  

Oppositional defiant disorder, internet gaming disorder, and suicidal ideation among Saudi adolescents: a moderated mediation model of gender and self-control

open access: yesBMC Psychology
Background Many psychological changes occur during adolescence, as well as, for some, behavioral disorders. Two such deviant behaviors are internet gaming disorder and oppositional defiant disorder. Prior research has documented the relationships between
Mogeda El Sayed El Keshky
doaj   +1 more source

Association between behavioral addiction and psychological disorders among medical students in Egypt, Sudan, and Libya: a cross-sectional study

open access: yesScientific Reports
We aimed to assess the prevalence of problematic internet use, gaming disorder symptoms, or problematic pornography consumption among medical students in Egypt, Sudan, and Libya, and their associations with psychological disturbances.
Abdelmonam M. Hagag   +6 more
doaj   +1 more source

Internet gaming disorder, harm, and loot box involvement [PDF]

open access: yes, 2020
This item is only available electronically.The specific nature of harm and functional impairment in the context of Internet gaming disorder (IGD) has received limited attention.
Carey, Patrick
core  

Personality Traits and Psychiatric Comorbidities in Individuals with Internet Use Disorder - A Cross-sectional Study

open access: yesJournal of Mental Health and Human Behaviour
Aim: The aim is to evaluate the association of personality traits, online activities, and psychiatric comorbidities with the Internet use disorder. Methods: A cross-sectional study was conducted on 481 professional college students (18–25 years) pursuing
Sonali Aggarwal   +2 more
doaj   +1 more source

PENGELOLAAN GANGGUAN POLA TIDUR PADA ANAK REMAJA PENGGUNA INTERNET GAMING DISORDER MENGGUNAKAN METODE COGNITIVE BEHAVIOR THERAPY

open access: yes, 2020
ABSTRAKASUHAN KEPERAWATAN ANAK REMAJA PENGGUNA INTERNET GAMING DISORDER DENGAN FOKUS STUDI GANGGUAN POLA TIDUR MENGGUNAKAN METODE COGNITIVE BEHAVIOR THERAPYTriadi Singgih Pamungkas1), Aris Fitriyani, S.Kep., Ns., MM2), Welas Haryati, S.Pd., S.Kp., MMR3)
Triadi Singgih Pamungkas
core  

Internet Gaming Disorder among Rural Adolescents: A Cross-Sectional Study in Aceh, Indonesia

open access: yesJLUMHS
OBJECTIVE: To assess the Internet gaming disorder in Aceh Besar, Indonesia. METHODOLOGY: The data collection involved gathering sociodemographic details and utilizing the 9-item Internet Gaming Disorder Scale in a dichotomous choice format.
Martina   +4 more
doaj   +1 more source

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