Results 131 to 140 of about 41,620 (296)
The Prevalence of Internet Gaming Disorder and Its Associated Factors Among University Students in Herat City, Afghanistan. [PDF]
Among 564 university students in Herat, internet gaming disorder was common: 27.0% normal, 50.4% at‐risk, and 22.7% disordered. IGD was higher in single students and showed a mixed association with mothers’ education; findings support targeted campus prevention and support. ABSTRACT Background Internet gaming disorder (IGD) has become a growing concern
Saljuqi MS +6 more
europepmc +2 more sources
Abstract Background Excess weight and weight concern among adolescents can lead to adverse physical and psychosocial health consequences. This study aims to examine levels of weight concern, desire for weight support, and their associations in adolescents.
Melissa Little +5 more
wiley +1 more source
Chess in Mental Health: Therapeutic Potential and Neurocognitive Mechanisms—A Systematic Review
ABSTRACT Objective Chess is an ancient game with simple rules but high cognitive demands. This review examined chess as a cognitive tool for patients with mental disorders and explored the cognitive mechanisms and neural structures that may underlie its effects. Method A systematic review of studies was conducted following PRISMA guidelines.
Maria Rodrigo‐Yanguas +4 more
wiley +1 more source
Internet Gaming Disorder among Rural Adolescents: A Cross-Sectional Study in Aceh, Indonesia
OBJECTIVE: To assess the Internet gaming disorder in Aceh Besar, Indonesia. METHODOLOGY: The data collection involved gathering sociodemographic details and utilizing the 9-item Internet Gaming Disorder Scale in a dichotomous choice format.
Martina +4 more
doaj +1 more source
Aim: The aim is to evaluate the association of personality traits, online activities, and psychiatric comorbidities with the Internet use disorder. Methods: A cross-sectional study was conducted on 481 professional college students (18–25 years) pursuing
Sonali Aggarwal +2 more
doaj +1 more source
Biomarkers of Internet Gaming Disorder—A Narrative Review
Since game mechanics and their visual aspects have become more and more addictive, there is concern about the growing prevalence of Internet gaming disorder (IGD). In the current narrative review, we searched PubMed and Google Scholar databases for the keywords “igd biomarker gaming” and terms related to biomarker modalities.
Katarzyna Skok, Napoleon Waszkiewicz
openaire +3 more sources
Reachable Workspace as a Clinical Outcome for Upper Extremity Function: A Narrative Review
ABSTRACT Motion sensing technology can be utilized to capture detailed upper extremity (UE) motion to reconstruct an individual's three‐dimensional (3D) reachable workspace (RWS). The RWS can be quantified as relative surface area (RSA), providing an innovative surrogate measure to assess UE mobility and function.
Jay J. Han +3 more
wiley +1 more source
Unveiling the Connection Between Video Games and Mental Health Among College Students in South India
Introduction: Playing Video Games without control can lead to Gaming Disorder (GD) which is also called a problematic gaming pattern or video game addiction.
Anantha Eashwar VM +6 more
doaj +1 more source
Machine learning‐based predictive models outperform traditional risk scores in hemodialysis patients with comorbid urolithiasis by capturing nonlinear, dialysis‐specific interactions. These approaches enable more accurate prediction of stone recurrence, sepsis, hospitalization, and mortality, supporting personalized risk stratification and precision ...
Dipal Chaulagain +4 more
wiley +1 more source
BackgroundInternet Gaming Disorder (IGD) is a new behavioral addiction. A large number of empirical studies have shown that Internet Gaming Disorder has a high level of comorbidity with other diseases, including depression, anxiety, obesity ...
Jingjing Li, Chang Wei, Jiachen Lu
doaj +1 more source

