Results 181 to 190 of about 41,620 (296)
Internet gaming disorder and online gambling disorder
The recent growth of Internet use has led to an increase of potentially problematic behaviors that can be engaged online, such as online gambling or Internet gaming. The aim of this study is to better conceptualize Internet gaming disorder (IGD) by comparing it with gambling disorder (GD) patients who only gamble online (online GD).
Mallorquí-Bagué, Núria +10 more
openaire +2 more sources
ABSTRACT Aims To highlight how Longitudinal Experiential Concepts can be used as conceptual anchors within Longitudinal Interpretative Phenomenological Analysis to gain temporal interpretative phenomenological insights, a lack of which can be a criticism levelled at novice nurse or midwife researchers utilising phenomenological research methods ...
Kelda J. Folliard +2 more
wiley +1 more source
Neurophysiological indicators of self-efficacy in internet gaming disorder: evidence from late positive potentials. [PDF]
Lee H +6 more
europepmc +1 more source
Worldwide, more than one in 10 children or adolescents is diagnosed with a mental disorder. Cash transfer programs, which aim to reduce poverty and improve life outcomes by providing direct cash assistance to families and incentivizing or enabling spending on education, health service use, dietary diversity and savings, have been shown to improve the ...
Sara R. Jaffee +3 more
wiley +1 more source
Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review. [PDF]
Liberacka-Dwojak M +10 more
europepmc +1 more source
Background Providing accessible CBT for young children identified as at risk for anxiety disorders through screening in schools could reduce later problems. This study aimed to evaluate the effectiveness of parent‐led CBT delivered via online and telephone call support alongside usual school provision, compared to usual school provision only for young ...
Tessa Reardon +30 more
wiley +1 more source
This pan‐European study reveals high rates of addiction in patients with chronic skin diseases. Smoking, alcohol, drug use, gambling, and internet addiction were prevalent and associated with quality of life, demographics, and region. The findings support integrating addiction screening into dermatologic care to improve outcomes.
Stefanie Ziehfreund +73 more
wiley +1 more source
Parent-child discrepancies in screening for Internet Gaming Disorder: Evidence from a clinical sample of Japanese adolescents. [PDF]
Tateno M +7 more
europepmc +1 more source
Identifying Out‐of‐the‐Box Virtual Reality Applications With Geriatric Applicability and Value
ABSTRACT Background Virtual reality (VR) has the potential to improve the quality of life for older adults. Most studies use proprietary VR programs, specifically designed for one goal, which vastly limits the generalizability and use by the older adult population.
Alexandra Petrakos +5 more
wiley +1 more source
Internet gaming disorder symptoms and functional impairment in a non-clinical sample of adolescents and young adults in Japan. [PDF]
Tateno M +4 more
europepmc +1 more source

