Abtract Background and aims Health economic models can be used to assess the effectiveness and cost‐effectiveness of public health policies for gambling. To develop such a model, we must understand how gambling behaviour is associated with risk of experiencing gambling‐related harms.
Esther Moore +3 more
wiley +1 more source
A call for action: Closing the evidence gap in management of stimulant‐induced psychosis
Abstract Background Stimulant‐induced psychosis (StIP) is emerging as one of most pressing health challenges. Over the past two decades, stimulant‐related harms and psychiatric care demands have risen sharply. Individuals with StIP often present with severe agitation and high suicide risk, and up to half progress to chronic psychotic illness within two
Anne Bouthillier +3 more
wiley +1 more source
Towards comprehending internet gaming disorder: evaluating the psychometric properties of the Polish adaptation of the Craving for Internet Gaming Scale [PDF]
Tomasz Misiuro +3 more
openalex +1 more source
Dysfunctional Prefrontal Function Is Associated with Impulsivity in People with Internet Gaming Disorder during a Delay Discounting Task [PDF]
Yifan Wang +6 more
openalex +1 more source
Efficacy of Behaviour Modification Therapy on the Internet Gaming Disorder of the Selected Filipino High School Students [PDF]
Almina P. Ramos, C Agnès
openalex +1 more source
Internet gaming disorder and online gambling disorder
The recent growth of Internet use has led to an increase of potentially problematic behaviors that can be engaged online, such as online gambling or Internet gaming. The aim of this study is to better conceptualize Internet gaming disorder (IGD) by comparing it with gambling disorder (GD) patients who only gamble online (online GD).
Mallorquí-Bagué, Núria +10 more
openaire +2 more sources
Sustainability in Healthcare: The Role of Digital Technologies for Improving Patient Engagement
ABSTRACT Sustainability in healthcare is getting considerable research attention as systems worldwide tend to balance environmental, social, and economic factors. In this context, digital technologies have demonstrated significant potential to enhance engagement among different consumer groups across various industries.
Francesco Schiavone +4 more
wiley +1 more source
Internet Gaming Disorder Scale
Sarah Baiumy +3 more
openaire +1 more source
Conceptualizing age‐appropriate social media to support children's digital futures
Abstract Is there really a ‘right age’ for social media? As governments rush to regulate children's digital lives, age‐based bans and ‘age‐appropriate’ design regulations are gaining international momentum. However, these are often based on theoretically dated ‘ages and stages’ models and blunt age thresholds.
Sonia Livingstone, Kim R. Sylwander
wiley +1 more source
Enhanced resting-state EEG source functional connectivity within the default mode and reward-salience networks in internet gaming disorder [PDF]
Jiyoon Lee +4 more
openalex +1 more source

