Results 201 to 210 of about 3,702,483 (233)
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Journal of Affective Disorders
BACKGROUND Internet gaming disorder (IGD) is a prevalent behavioral addiction that co-occurs with depression. Little is known about how IGD and depression intercorrelate longitudinally at a symptom level.
Xingcan Ye, Ted C. T. Fong, P. Yip
semanticscholar +1 more source
BACKGROUND Internet gaming disorder (IGD) is a prevalent behavioral addiction that co-occurs with depression. Little is known about how IGD and depression intercorrelate longitudinally at a symptom level.
Xingcan Ye, Ted C. T. Fong, P. Yip
semanticscholar +1 more source
Symptoms of internet gaming disorder and depression in Chinese adolescents: A network analysis.
Psychiatry Research, 2023The current study aimed to investigate comorbidity among symptoms of depression and internet gaming disorder (IGD) utilizing symptom network analysis in a sample of Chinese adolescents. A total of 1,362 Chinese adolescents (Mean age = 15.19 ± 1.67; range
H. Sit +6 more
semanticscholar +1 more source
2015
Internet Gaming Disorder (IGD) was introduced in the recent DSM-V as a condition needing more research. Therefore, this chapter contributes to this discussion by a summary of recent research findings and introduces an empirical study concerning differences between an engaged and a problematic use of games.
Mario Lehenbauer-Baum, Martina Fohringer
openaire +1 more source
Internet Gaming Disorder (IGD) was introduced in the recent DSM-V as a condition needing more research. Therefore, this chapter contributes to this discussion by a summary of recent research findings and introduces an empirical study concerning differences between an engaged and a problematic use of games.
Mario Lehenbauer-Baum, Martina Fohringer
openaire +1 more source
Journal of Affective Disorders, 2023
BACKGROUND Recent studies have found that emotion dysregulation, negative affect, and metacognitions about online gaming are risk factors for Internet gaming disorder (IGD).
Shuhong Lin +10 more
semanticscholar +1 more source
BACKGROUND Recent studies have found that emotion dysregulation, negative affect, and metacognitions about online gaming are risk factors for Internet gaming disorder (IGD).
Shuhong Lin +10 more
semanticscholar +1 more source
Internet Gaming Disorder in the DSM-5
Current Psychiatry Reports, 2015The fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes in its research appendix a potential new diagnosis-Internet gaming disorder. This article outlines the debate surrounding non-substance addictions and the rationale for including this condition in the "Conditions for Further Study" chapter in DSM-5 Section ...
Petry, N. M. +3 more
openaire +3 more sources
Journal of Psychiatric Research, 2023
The ubiquity of Internet gaming as part of the younger generation's (11-35 year-olds) lifestyle to-day warrants a deeper understanding of its impact on their mental health.
Alvin Junus +3 more
semanticscholar +1 more source
The ubiquity of Internet gaming as part of the younger generation's (11-35 year-olds) lifestyle to-day warrants a deeper understanding of its impact on their mental health.
Alvin Junus +3 more
semanticscholar +1 more source
A network analysis of internet gaming disorder symptoms
Psychiatry Research, 2022We examined the symptoms network of Internet Gaming Disorder (IGD). We recruited 793 heavy game players online and 184 of them were diagnosed with IGD. We measured IGD via the 27-item IGD Scale and analyzed symptoms to examine how they interacted with each other to drive the addictive behaviors.
Dong Liu +5 more
openaire +4 more sources
Motivational Components of Tolerance in Internet Gaming Disorder
Computers in Human Behavior, 2018Abstract Tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time spent in gaming activities. However, the focus on ‘time’ has been criticized for being a superficial imitation of tolerance in substance-based addiction.
Paul H Delfabbro, Daniel L. King
exaly +3 more sources
Addictive Behaviours, 2020
Given the many technological advances over the past two decades, a small minority of young people are at risk of problematic use or becoming addicted to these technologies (including activities on the internet and smartphones).
I-Hua Chen +7 more
semanticscholar +1 more source
Given the many technological advances over the past two decades, a small minority of young people are at risk of problematic use or becoming addicted to these technologies (including activities on the internet and smartphones).
I-Hua Chen +7 more
semanticscholar +1 more source
Conceptual and Methodological Considerations of Gaming Disorder and Internet Gaming Disorder
2020This chapter provides an overview of the current conceptual and methodological challenges in light of gaming disorder recently being included in the ICD-11 (WHO, Gaming disorder, 2018). This is discussed in reference to the DSM-5 (APA, Diagnostic and statistical manual of mental disorders. 5th ed. Arlington: American Psychiatric Association, 2013) with
Linda K. Kaye +2 more
openaire +1 more source

