Results 101 to 110 of about 3,702,483 (233)
BACKGROUND The present study aimed to examine the comorbidity among symptoms of internet gaming disorder (IGD), social withdrawal, and depression using the network perspective. METHODS An online survey recruited 3430 young people in Hong Kong (mean age
Ted C. T. Fong +3 more
semanticscholar +1 more source
Internet addiction has been found to be prevalent worldwide, including Asian countries, and related to several negative outcomes and other behavioral addictions.
H. Leung +7 more
semanticscholar +1 more source
The Prevalence and Psychosocial Correlates of Internet Gaming Disorder [PDF]
Internet gaming disorder (IGD) is the problematic use of computer games (whether online or offline) Its prevalence throughout Germany among children, adolescents, and young adults has not yet been estimated.A representative sample of 1531 12- to 25-yearolds in Germany was studied in September 2016 with a standardized instrument (Internet Gaming ...
Lutz, Wartberg +2 more
openaire +2 more sources
Internet gaming disorder, recognized in the 11th version of the International Classification of Diseases alongside gambling disorder, is characterized by excessive gaming salience, impaired control, and functional impairment.
Tuğba Bozdemir +6 more
doaj +1 more source
Mischievous responding in Internet Gaming Disorder research [PDF]
The most recent update to the American Psychiatric Association’s (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study.
Andrew K. Przybylski
core +2 more sources
Internet gaming disorder and risky online behavior (e.g., cyberbullying, exposure to online violent content) have emerged as serious problems in the digital age.
Chor-lam Chau +2 more
doaj +1 more source
Internet Gaming Disorder in High-School Adolescents and Related Factors
Background: Internet gaming disorder is significantly highlighted to have become a serious public health problem in the world. Objective: It was aimed to determine the prevalence of Internet Gaming Disorder in high-school adolescents, and the related ...
Akduran, Funda +4 more
core
Objective: From 2022, the International Classification of Diseases, eleventh edition (ICD-11) includes the first mental disorder based on digital technology, “gaming disorder,” which was previously suggested as a condition for further examination in the ...
Veli-Matti Karhulahti +7 more
core +1 more source
Use of videogames, Internet Gaming Disorder, and Agressiveness in Emerging Adulthood
Introduction Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests.
D. Silva, B. R. Maia
doaj +1 more source
The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang +6 more
doaj +1 more source

